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Try and become a millionaire in this fun little supermarket simulator. We've been working very hard on this and it is something I've always wanted to do. Please review and PM me if you have any queries
Coding by Matthew Shaile
Art by Eduardo Mojica and Sarah Blount
Check out www.rustyarcade.com
well it was good
The only thing i didn't like was the fact that i made it to millionaire, yet i don't get mentioned in the list........please fix that as it was really hard to get to that mark.......oh and this is an awesome game its addciting to the point im playing it one more time just to see if i can try a different approach.
I find it a very fun and addicting game. It reminds me of the Tycoon series (you know: rollercoaster tycoon, zoo tycoon, industry tycoon etc.) However. there are some things that you realy have to change:
1. It's possible to get a negative number of products on a shelve.
2. you can not store 2 things on 1 shelve
3. AND THE MOST IMPORTANT THING: please please please add a save button!
that''s all fox :-)
Great, classic, professional sim
This is a really good, basic sim. the complexity is tough enough to make you think, but easy enough to stop you giving up. I have only found 2 bugs so far (sorry this is more of a bug report than a review):
1.) sometimes, the shelves read -1 when coustomers pick something up. and...
2.[the really annoying one]) when you select a service (marketing), not only does the bill you pay go up, but you also get charged immediately!!!! So if, by accident, you click the marketing button twice by accident, you get charged $2,800 needlessly!!!
As I said before, I am sorry this is a bug report, but I really liked this game, and would love to see these improvements in the sequel.
you did a great job!
I really liked the game, actually I spend 1 1/2 hours on it right now.
Since I really like the game, I have to mention a few points that I miss:
- I'd like to have a funktion to buy AND refill my stocks automatically. Doing this per hand is a littlebit annoying.
- an alternative would be an upgrade for my warehouse, so that it could store the goods for a longer time.
Keep on creating such nice simulations (since there are none to buy anymore, at least GOOD ones...)
A fairly nice simulator
The way this game works seems to remind me a lot of how Roller Coaster Tycoon works; certain things become popular for a while and good placement of those as well as dealing with the long lines and small issues is integral. This game works in a similar manner with placement of items and pricing being crucial to the success of the store.
What I didn't understand at first is where the front of the store was. I'm not sure if it's something that I missed in the instructions or if it wasn't said. However, the front of the store is actually towards the left side and so items in the rows of shelves closer to that side are purchased more often, not shelves towards the front of the aisles (which I thought were the ones in the front).
Thankfully food in-store doesn't spoil, just in the warehouse and that makes the game a bit easier to play (if you had to juggle that as well it would make this game a whole lot harder).
What's interesting is that you can juggle inventory based on what's a hot product, but it doesn't appear to be required to do well. Of course I tend not to do this as clearing a shelf wastes what ever product there was on the shelf, so either you wait for that shelf to empty or you waste that inventory. Personally really wish it would just put the food back in the warehouse since you could end up wasting 2+ shelves worth of food juggling things for best sales.
A couple of odd bugs I've found is that sometimes the shelf reports a value of -1 for the items left on the shelf (which could probably be solved with an if statement that would prevent purchase of more than the store has on the shelf). Another error that I've found is that the per item price in the "research" menu information tab (next to the upgrade cost) is "undefined" which probably just means a spelling error happened with the calling up of the price variable.
Overall this game is pretty good. While it seems like a lot to remember when playing, it really isn't. In fact a few more features might be nice for the sequel. Things like the ability to play with "disasters" would be interesting (it should, however, be able to be turned on or off in the gameplay options). Disasters such as earthquakes (wasting inventory on the shelves), supplier shortages (hence price hikes and limited amounts for purchase on certain items), and seasonal food (so prices for certain items would fluctuate seasonally depending on the local availability) might make things extra challenging.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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