00:00
00:00
Newgrounds Background Image Theme

Duckyellow just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Lost in dimensions

Share Collapse

Author Comments

Help the witch get her disgusting ingredients that have been lost in the different dimensions by using her broom. Don't disappoint the witch or Broom will pay! Play this game by moving the broom with the mouse and have fun, see if you can get the first place in the highscores. I have spent a lot of time working on it so people have fun and enjoy it. Please review and give me constructive critisism on the game so I can make better games in the future.

Log in / sign up to vote & review!

its me

remeber that guy that said that the king of the road game had cool music. Thats me! i have to say this was really crative just like the game king of the road ( which u made) So kudos to you!!!

Abs55 responds:

Thanks :)

This was cool

I think you did fine on this. Theres nothing i see that needs improvement and I hope this becomes popular.

Abs55 responds:

Thanks very much for the review and the compliment.

Fun game

Not to much to review on here but I guess that it was okay. I liked it okay the controls were fun and innovative, and the levels were designed nicely. It could use a little more work as far as enemies go but that is ok. All in all it is a nice little game and it really shows a lot of promise.

Abs55 responds:

Thanks for the review. I will work on enemies in the future.

Good Game, show promise

I enjoyed this game the graphics were pleasant and you didn’t play that “old ugly hag” witch thing that so many people do. Comparatively, though, I liked Ed’s treasure much more (which I plan to review soon)

The first thing that got my beef was how easy it was to die and the fact that I had to play the whole game over again to get back to the same level, I game overed on level 8 twice before being able to play the whole thing through.
The barriers had strange designs and made it hard to distinguish where the bounding box probably was. Strangely the barriers’ artwork seemed to have had more work put into them than the broom, which you not only had to look at the whole game *you had to focus deeply on it* the background and the borders on the other hand get filtered out and are not as important (but still must be present to give the game it’s mood)
I couldn’t accurately pin point where the rotation axis was on the broom or where it “should” be but for some reason it “felt” wrong and didn’t give me the feeling of a broom hovering in the air scouring for it’s targets.

A few suggestions;
*The game gets boring to do the same thing over and over again each level, this seems like the type of game where you need certain powerups which are located throughout the level to get through certain areas (like the age old red key to open the red door)

*I didn’t mind the music but the ability to turn it off is always an invaluable addition to any game, that and a pause button,

*Sometimes I had a hard time figuring out if I’d died from time deficiency or for collision, something to indicate your death and the reason why should appear on the screen, but, of course not for too long.

*I liked that every new level refilled my health bar, but at some points I wanted to have some kind of object that I didn’t have to acquire but I could if I was brave enough to risk it, and since such object obviously need a worthy encouragement to cause the player to risk health for it, then it should probably be a health upgrade.

*After all is said and done and the game is complete I would have liked it if I had received some kind of reward for my efforts, but instead the victory sequence was exactly the same as for “game over” with the exception that the ingredients were now in their jars.

Abs55 responds:

Thanks for your review! I am glasd you liked it. I have got a couple of people asking to make a sequel with upgrades and powerups, I will probably do this so I don't disappoint anyone.

I'm not sure how to do a pause button correctly as I could stop the main timeline but not the timelines within the movie clips. I thought it would be funny to see the almost same endings for both win and lose screens. I will take what you said into account and try and improve for the next type of this game.

Better than your 1st, but I have suggestions =)

Before I start I wanted to say that it's cool that you take comments people leave and turn them into a reality. I remember from your first game how the instructions were kind of hidden and now they are right out there in the open =)

Anywho, on to the review of this game.

I'll start with the things I liked about it:
* I liked the start up menu. It was cheesy looking but I like cheesy things. For the future you may want to have the boxes that pop up when you mouse over someting grow to full size a bit faster. Not dramatically so but just a tad bit.
* I also liked the music. However, I do agree that it shouldn't start until I press start.
* The witches screechy voice was also quite amusing (along with the drawing of her face)
* I thought it was an interesting idea to have some lag incorporated in so that it's not just another move mouse around in a circle game. It made it a bit more tricky, but added to the game play (It did, however, kind of get annoying at the different speed that it would go. I sometimes wanted it to go one and based on how fast I moved the mouse it changed).
* The black vortex thing to end each level looked nice.

However, as before, I do have a few suggestions for you to improve in future games.
* First off I really disliked the depiction of the broom in the game. It took me a bit to realize what it was. I'd improve the character drawings inside the game (your ones outside of the actual gameplay were good - like the witch)
* Secondly, the collision code caused some issues. Based on how fast I moved my mouse around it seemed to change where I could hit each obstacle. It also made me jump around like crazy at times when I tried going fast. I would hit a wall and suddenly teleport across the map.
* Third, the levels were relatively plain. I'd suggest making them more unique. More features or enemies might be nice at times. It just felt repetitive after awhile. Power-ups or whatnot could definitely make it more fun. Maybe have like super broom where you can teleport once or have tougher broom armor!

All in all, it was a decent game. There's room for improvements, but it still kept me amused for a bit. Nice second game and I look forward to seeing what you produce next =)

Abs55 responds:

Thanks very much for the review as you said, I do take things that people say and try and involve the ideas in the next game.

I had a few suggestions for power ups so I might make another one in the future with power ups and many different stages so it is unique each time.

I tried to sort out the glitch where you hit the obsticles sometimes and you flip over to the other side, the best I could.

I will tell you when I produce my next game! :)

Credits & Info

Views
5,181
Votes
16
Score
3.69 / 5.00

Uploaded
Mar 21, 2007
7:08 PM EDT