Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.18 / 5.00 15,595 Views*v1.5.1*
game has been updated to address difficulty issues people are having.
*Thanks for the front page Tom !!*
-* READ THE INSTRUCTIONS BEFORE PLAYING *-
-* USE THE MODIFY BUTTON TO INCREASE YOUR CHANCES OF INFECTING COUNTRIES AND AIRPOTS ETC *-
Pandemic: Extinction of man is a "spin-off" of Pandemic! The game features brand new gameplay and features. Please read the in-game instructions if this is your first time playing. Special thanks to Crazy Monkey Games for sponsorship!
Reviews
Rated 0.5 / 5 stars February 28, 2007
no
i liked the original better
Rated 1 / 5 stars February 28, 2007
very disappointed
i liked the last version i played it over and over til i beat it
this 1 isnt as good at all to me
it seemed like no matter what i did nothing would ever work
no increased spread of disease or infection of nearby countries
and no 1 had died yet by the time som countires were 2/5 towards thier cure
i just decided to quit after that
it takes to long for anything to happen and i dont like the interface as much as last version
Rated 2 / 5 stars February 28, 2007
not too good.
It wasn't too good. Almost like the original, and nearly impossible to beat on any real scale. Confusing to learn to play at first, and one hell of a learning curve. Next time better instructions would make it somewhat better, but, meh.
Rated 5 / 5 stars February 28, 2007
awosme
it wasway better then the first and i wiped out south pasific!!! w00t~
Rated 2.5 / 5 stars February 28, 2007
Frustrating
I liked the original Pandemic. It was fun. I like the new ideas in this one, like the race for the cure and the ability to hinder the cure's progress. Here are the things I don't like:
Countries find the cure way too fast, especially when the virus isn't even there. It is more often than not impossible to infect a country before it develops a cure.
The virus upgrades are so uninteresting. I liked the specific upgrades that increased the infectivity, resistance, and lethality by different amounts. Directly upgrading those three attributes is not very fun.
Early upgrades require way too many points. It is possible to get one area up to level 3 to start with, but then it is too hard to get points on the other areas and still infect more countries and hurt the cure progress.
Upgrading doesn't seem to affect the game that much. Resistance doesn't seem to make it easier to attack the cure, even when it's at level 6.
People still die when lethality is at 0. There is no difference between 0 and 1, and that was part of the strategy of the original. If the virus doesn't kill anyone, they won't try very hard to find a cure.
In the end, I like the new ideas, but I find it much less fun than the first. A combination of the two would be fantastic.