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Okay I know the walls are still a bit buggy, But I have improved them slightly.
New things added
- An opponent to race against (Only on first course)
- New courses
- Ability to name your self and choose pilot icon
- End of Race Stats (Still more are going to be added)
C&C Still really needed.
A bit disappointing
This would be a really awesome game if it weren't for all the bugs. Like you say, the walls are a bit buggy, and also your collision physics are a bit off. This has good potential, though - if you ironed out all the bugs, this could be a riveting high-velocity racing game, like F-Zero style or something. It would be worth the effort it you could fix it up.
A Good Start
I'll start by saying that the graphics are very nice, all of the ships look decent, as well as the backgrounds. The pilots look a little strange though. Now for the critisims, the ships all look different, but the handlings seem almost identical and I could not easily tell exactly what was different about them except for their appearance and size. The race tracks were very bland and boring, granted it is a demo, but there was nothing interesting about the tracks themselves. A suggestion I might make would be to insert boosters, objects in the way, something to actually require some skill or reflex. I was pretty bored while driving the things, I'm not sure how you are imagining they are propelled, but I might suggest some kind of sound effect to go with the driving, and a glowing at the back to suggest a jet? The speed could be increased to make the game more engaging and intense as well.
I look forward to seeing the full version
Good concept, bad gameplay
I gave you a very generous '8' just because I think the game has a lot of potential, but this version was crap for a number of reasons and if I didn't have faith in the concept I would have given it around a '5'.
1 Gameplay sucked. The camera is zoomed in way too far. This would make technical turns hard to achieve if the tracks were more complicated. So create a larger field of view.
2 The track graphics were very bland and un-detailed. A little more detail and complicated turns would be good (if #1 was fixed)
3 The overall game was very small, not much to do. It would be better if there were more options, with a little background context maybe. If you want to make it really good, you'd add a little storyline to it, then add upgrades, different modes, perhaps weapons etc...
Now here are the good things you did:
1. The graphics of the vehicles was good.
2. The concept of a futuristic racing game is something that I like.
3. The calibration of the controls was perfect. not too sensitive and not to sluggish.
But it needs work, and needs to be elaborated on.
good but glitchy
whenever you hit the wall, you get stuck, and can't get out for awhile, and this is really annoying when you're racing the comp that breaks all the rules by a)going faster than you b)just running you over and when you hit him you bounce off, and lose speed c)he cuts corners going off into the black space, completely ignoring the rule of getting your ass stuck d)he makes impossible turns taking huge angles at high speeds. You also have no time to start going before he just takes of flying.
The second course is nice, in that in is easier to avoid the walls, and what is with course 3 being under "construction?"
well, this has definite potential, but it has a lot of bugs, and i hope this helps you out.
An epic, colorful and fast-paced arcade game
Make your way to the next level by creating constellations!
bullet hell with a unique absorb mechanic
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