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Jan 29, 2007 | 9:29 PM EST
  • Daily 2nd Place January 31, 2007

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Author Comments


This is the first in a series of escape mini-games I intended to make. Well, other things came up after finishing the first one so I'm releasing it for play. I'll return to these later this year.

PS- Be sure to explore EVERYWHERE



Rated 4 / 5 stars January 30, 2007

fun game

The game was pretty fun, good job with this. The only suggestion I have is to fix the 'taping' of the wires. I found it a pain to put the mouse in the exact spot needed for the wire I wanted.


Rated 4.5 / 5 stars January 30, 2007

Ignore the "no sense" reviews

Great great great puzzle. In response to all the reviews about the things like "why was their tape in the glove department?"
Maybe the kidnapper is testing Afro Ninja. Also, it's a game, so who cares, what if it were different items and aspects but same way to finish.


Rated 2 / 5 stars January 30, 2007

Well,it was a good idea but...

Like some earlier reviewers have pointed out,some aspects of the
game were very uncommon and some incorrect,for instance,just
why was there a roll of electrical tape on the glove compartment?
Why were all the wires in the electrical box cut in the first place?
The wiring diagram was under the lining of the roof?What?The one
that puzzled me the most was that not all the wires could be
re-connected?That made no sense whatsoever.You just HAPPEN to
have all the right tools in the car with you too,sorry AN,it could be
so much better,biggest complaint,I would've broke the window with
the flashlight,why wouldn't this game character do it?

Afro-Ninja responds:

The windows were barred, breaking them wouldn't do much good.

I should clarify on the 'no-plot' thing though- while there is in fact 'no-plot' the assumption is that someone has put you in this car and has designed a way for you to get out. Think of it as a test.


Rated 4 / 5 stars January 30, 2007

Very Nice

Possible Spoiler

The only thing I had an issue with was the password thing. It didn't really make sense that you would combine the fuel and the speedometer.

But other than that, Great!


Rated 1 / 5 stars January 30, 2007

Too illogical at times


Why does the electronic keypad to get into the trunk work BEFORE the key turns on the car's electricity?

Why is the electricty required to pop the trunk (isn't this a purely mechanical function)?

Beyond those two things, I never would have gotten "E40" without the walkthrough -- Eiher there wasn't enough emphasis on the "40," or the eectronic keypad should have had some indication of how many digits to input, etc.

The game could also be improve by adding a negative response, like text at the bottom of the screen saying "That won't work," or "Try something else" in case you say, try using the screwdriver on the ignition switch.

Graphics were decent, though some parts were difficult to decipher (back side of center console, for example). Maybe starting with taking photos inside of your own car would provide good reference.

Some story-line would have really helped the mood, too.

Keep at it, this is my favorite genre of flash games, and I hope to see more from you!

Afro-Ninja responds:

-The keypad was self-powered ;)
-The trunk release is actually an electrical function in a lot of cars. For example my 1992 cutlass, where I got the idea from
-I didn't think the E40 was too obscure, after all those are the only numbers you see in the car