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This was a few months in the works, probably my most technically advanced game ever.
Hope everyone likes it, all instructions are within the game, enjoy!
questions / comments - bill.northcott |at| gmail.com
I found this to be a good game. I would have liked it if there were arrow keys that were pointing to where the next smallest one was. In games like "Fishy" you don't need them because you can see it all. That being said, I still found this to be an enjoyable game. The designs are actually fairly good. I like the idea of being able to turn into a planet.
I know that breaks every law of physics, but I don't care. The sounds are fairly nice too. I thought I had completed a level when I was just restarted it after colliding with a planet. I thought it might have been my goal to go there. It truly is well detailed.
The game is stupid and unfairly difficult. The absence of a radar or minimap of some sort completely ruins the game. Also having to completely restart a level instead of having something like a health bar breaks the experience. Packing the biggest planets on top of each other in the middle of the map is ridiculous. This is also pretty much the only place to find something to consume.
Aside from being a chore to play, the game is just dull. Having no music to take away from the tedious dings also makes you feel boring by having the game open. On top of this all, the game is visually unappealing. Could it have killed to add at least something like a particle effect? I don't think that's asking very much when the rest of the graphics consist of a black background with numerous white specs, and big colorful blobs.
Better luck next time.
Level mode is impossible on Level 2, even if i am real good at this games.
Great game. Could use a pause button though.
It's very fun, but lags horribly in Google Chrome.
A N64 styled Collect-a-thon 3d Platformer!
Swap between the worlds and help two little friends to reach the same goal!
God did it in 6 days. How much time will you need?
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