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Credits & Info

Jan 9, 2007 | 6:05 AM EST
  • Daily Feature January 10, 2007

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  • The Badlands
    The Badlands The dark, twisted brainchild of Edmund McMillen and Caulder Bradford.

Author Comments

::::A POWERFUL PC IS RECCOMENDED. IF THE GAME RUNS SLOW SET QUALITY TO "LOW" AND SPECIAL FX TO "OFF" (in Options or the Flash Player right-click menu)::::

(c) 2007 Diverge Creations

Art/Animation by Edmund Mcmillen
Programming/Audio by Caulder Bradford
Special thanks goes to our team of testers and to Tom Fulp for sponsorship and also for programming the original Peashy prototype game!

Basic Controls:
A = Jump
S = Attack
Right/Left = Walk/Run
Down = Duck/Roll
Up = Look up
Enter/Escape = Pause
[more advanced moves and actions are taught in-game]



Rated 4.5 / 5 stars

Game still looks amazing. Very cool. I'm a fan of Edmund, and I recently created a new Newgrounds account (lost my old one) to rediscover some of my favorite old flash games. This game is so gorgeous that it holds up to some of Edmunds more recent work, artistically speaking. In terms of gameplay, he's certainly come a long way, but this game is fun for sure.


Rated 3.5 / 5 stars

This is not a masterpiece of Flash platforming, in any sense. The hit detection and controls definitely border on below-average, though excellent animation, atmospheric music, and just plain creative characters and locales make this another classic entry in Bluebaby and RiftMaster's Badlands series.

People find this review helpful!


Rated 1 / 5 stars

im ben double killed own guy :DDDDD


Rated 5 / 5 stars

SOOPER Awesome!!!

It's a really fun and challenging game, I hope you keep making games as good as these!


Rated 2.5 / 5 stars

Good game... but you fucked up alright...

only 2 hits till death? really? and why the hell do you have to hold up to wall jump? and why cant you kill those little flying things the expand into deadly spiky crap? i mean really man... same thing with the shit-shooting cacti. and wtf? this cactus "hero" can only hurl a little nail every three seconds? just make everything generally more easy and you might get more positive feedback.