StarCraft FA 5 by dz2001



Author & File Information


Submitted: 11/22/2006 | 02:50PM EST

File Info: Game | 7 MB | Add Game to Favorites

Genre: Strategy - Real-time (RTS)

Current Score: 3.92 / 5.00

15,751 votes | 1,467,002 views

  • Daily Feature Daily Feature – 11/23/2006
  • Weekly 4th Place Weekly 4th Place – 11/29/2006

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Author Comments

Download my games here: http://dz2001.newgrounds.
com/news/post/181452 - there you will find the latest version with difficulty settings

**Warning this game has high system requirements
**I would recommend Pentium 4, 2.5-3Ghz
**Press Q to adjust quality if the game is running slow

*28.nov.2006* [Version 1.1] Fixes:
You've asked for this: ingame menu transitions are now optional - you can turn them off in the OPTIONS and switch between menu sections instantly. I've fixed 2 major bugs: Elder Brain bug (you could get double mana without having it installed) and Construct Mode bug (the respawn rates are now set to 0 when you quit to menu)
Some spelling mistakes are also fixed.
*26.nov.2006*
In response to the reviews:
- I know that the game is slow, and there is no way that i know of to make it faster, sorry about that.
- Stop bitching about difficulty (regeneration rates, respawn rates, dmg, hit points, too strong dragoons, etc). I am not going to change anything in the balance. If you are afraid of challenge and like to play games in which you dont die - go play something else. This game is not about random clicking and shooting - you'll have to find strategies to beat certain waves. These games I make are not for everyone =3
- There are some bugs caused by Construct Mode which wasn't tested properly and some spelling errors - I'll fix them soon.
- Hotkeys.. I'll think about that... don't really like the idea though.
*24.nov.2006*
I've asked whether I succeeded In creating the best defence game ever... and now its on the first place in Defence Games Collection and on the fron page!!! I guess that answers my question, hehe %)))
Thanks for the front page, Tom =3
*22.nov.2006* StarCraft Flash Action 5 is finally finished, after almost a year in development =3
I started working on this game several months after relatively successful release of my first defence game - StarCraft FA3.
FA3 was my first try in making defence games and it was rather primitive and boring (yes I admit it). This game is nothing like that, this is my ultimate defence game as I see it:
- enemies wont just walk into your base and explode (or pass by like in fa3) as in many games of such kind; in SCFA5 all the enemy units will be actually attacking your base %) there are 13 unique enemies with different attack types and different aims!
- There are 8 buildings that you will be able to build on your base: 4 "defence towers" and 4 "special buildings" that will unlock new features (like making infested terrans out of marines)
- the gameplay is divided into 27 waves, you will be able to SAVE after each wave
- there are numerous ways of killing enemies - not just building towers and watching them shoot (you'll loose this way). There are also 8 psionic spells, mines, infested terran etc...
- you will earn experience, levelup -> gain new spells and improve your abilities!

My goal was to create the best defence game ever and now its up to you to decide whether I succeeded or not!

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The people have spoken

Average Score: 7.5 / 10

Score: 8
Kazu0201

"uuu..."

date: January 20, 2010

ummmm...
whats up with that kamikaze siege tank???

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Score: 2
Haszor

"Money?"

by: Haszor
date: January 1, 2010

You start out with 350 and you need 500?

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Score: 8
omgihm

"good"

by: omgihm
date: December 16, 2009

fun

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Score: 10
Crowmaster00

"Perfect!"

date: October 9, 2009

1 of my fav. games star craft...and nice job!

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Score: 7
BigFattyPlus

"A bit slow..."

date: October 7, 2009

I know you say in the descriptoin that the game is slow, but it is actually VERY slow. The fact that you must kill enemies with powers to gain XP is not a good idea, because you have to put other units in to slow enemies down, but they kill the enemies, losing a chance to gain XP. But you can't gain anything new without XP, but I honestly don't see a way of making through missions without the extra help because the base takes too much damage! It's a good concept, but too slow and balancing plague it badly. Needs work, but a good start.

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