The Atonement - Prologue by ArtBIT



Author & File Information


Submitted: 10/31/2006 | 02:46PM EST

File Info: Game | 1.1 MB | Add Game to Favorites

Current Score: 4.14 / 5.00

1,204 votes | 25,008 views

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Author Comments

***EDIT***
Since more than 5000 people saw this submission, the portal forbids me to do direct updates of the game, but you can always check out the newest version here > http://www. deviantart. com/ view/42289673/
I've balanced it a little, added the skipIntro button, and people...there IS a shotgun, just be more persistent.

***TIP***
As someone already said down there: "When the bats attack you, doubleJump is your friend ;)"

***A word from the author***
So much work and love has been invested into this game.
I slept only 5 hours a day for the past few weeks, worked over 10h a day on this game, and it's still only 5% done, but the Halloween deadline is here.
The past 20 days were all just sketching, coding, animating and experimenting...
I pushed aside school, business and friends. But I hope it'll be worth it.
Please, show some support for it, and I'll get the motivation to finish everything I planned to.

It has some glitches, but I'll fix them in the next couple of days.

Cheers.

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The people have spoken

Average Score: 8.5 / 10

Score: 8
KyleReese1985

"Good"

date: June 30, 2009

But it doesnt end!

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Score: 9
chance10345

"it was good"

date: June 14, 2009

i liiked it toyouv got potentel that i like keep on goin and dsnt stop . ohh... and put in check poitnts like boulder said youv got it going on forever

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Score: 9
Bou1der

"OK, i liked it"

date: October 27, 2007

Alright, I'll admit I liked quite a bit. It was good. But does it ever end?
You've got a good start for a story game and i understand that you are still working on it. Just let us know when the full thing comes out. ok?

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Score: 8
joeterry18

"soundtrack!!"

date: September 16, 2007

the game needs a little bit of fixin but the sound track is cool

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Score: 7
EctoplasmOnToast

"Stiff Arms"

date: August 3, 2007

Fun, but there's a few problems; I realise how early in developement this is, but for the most part, these have little to do with that.

The angles you can aim the gun are annoyingly limited. I realise the human arm can't bend in a complete 360° motion, but those blindspots to your reticle would be possible if your character would just turn his body or turn completely around, rather than having to double jump just to hit some enemies directly behind you.

It reminds me of Castlevania, but in the sense of the over-emphasis on bats. It's kind of annoying how something that's (in reality) so fragile and weak is the "main" enemy of the game.

However, I'm looking forward to the complete release. I have the feeling it will be one of the hardest hitters on Newgrounds.

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