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-= Please submit this to the Newgrounds Halloween Contest 2006. Thanks. =-
It is the night of Halloween. Stevie suddenly awakes from his sleep, finding himself in a strange ghost dimension...
I see people complaining about the controls but you can easily change them in the options. I'm not too fond of the game but at least I could fix the control problem. I suggest putting enemy descriptions and pictures of enemies in the guide you get when you start a new game. I also think you should make coins or something like coins to collect through out the game that you can use for upgrades to increase how high you jump, attacking power, etc., sort of like how you use coins in Mario Sticker Star to buy stickers that are needed in the game. It needs some fixing but other then that its fine.
Well, here's the thing. It actually is in fact a pretty well designed game. I myself had a lot of fun when I was able to figure out how to fight those ghosts and stuff. The problem is that the controls are not that well done. The jump key is on the right of the moving keys and that makes it harder to touch. Most games like this usually just use the "E" or "S" buttons.
What I'm saying is, you should have customizable stuff. I do appreciate how you were fairly creative with this game. There are so many exits and so many ways to advance. In this sense, I imagine it's fairly easy to make a wrong turn. The sounds are good too.
The controls were a bit off and I really dont get it.Where am I suposed to go?
I didn't really enjoy it, the controls were pretty bad and the gameplay was a let down. The artwork wasn't particularly great and the kids voice really annoyed me.
A poor outing
Confusing go nowhere controls are the biggest problem.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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