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Draw-Play is very simple, all you have to do is get to the flag, easy right? well the catch is you must draw your own level with the mouse to get to it while avoiding all obstacles.
20 Challenging levels.
Can you get through them all?
I liked it, but there were a few issues I had:
1. The song was really annoying
2. If you fall from high enough you can pick up enough speed to fall through the ground, so you need to either cap the speed or have more collision tests
3. It would be cooler if something actually happened when u hit spikes, rather than just resetting
4. It could have used a bit more colour
But otherwise, nice job, and a good idea.
I liked it a lot=) Why? Easy question, cus it's:
1. Simply great, and I can be at it for a day straight and not get bored of it.
2. Original + Creative
3. One of the better games on newgrounds;)
4. I bet the author has put a lot of work into this, and he/she's awesome=)
I'm a He ;)
Thanks a lot!
Never seen this before
Very addicting game good work
i love this game!
FUUUN i like drawing this is my perfect game lol it's so kewl i really hope you make more things like this!
"Draw-Play" is very similar to "Jack Russel," only it lacks the color, humor, and challenge which have earned the latter a place in the Puzzle Collections. I'm not sure if you're aware of this, but without a restriction on the amount of 'ground' one can draw, nothing prevents the user from simply 'blunting' the spikes with a well-placed line, thereby taking most of the difficulty out of the game. By limiting the 'magic sand' a player can use, "Jack Russel" adds an intricacy which makes it much harder, but all the more satisfying when the game ends. Your game, unlike the aforementioned one, actually allows the user to control an avatar - making the puzzles generally easier, but giving it the advantage of having more energetic levels. That said, the game would look alot more refined if you added some color - or decent grayscale shading - and blood; this is Newgrounds after all. Try adding a row of spikes on the bottom - or show the character falling and splattering on a previously-unseen ground by 'scrolling down' with little streaks moving past. Similarly, when they should be impaled when running into the spikes arrayed about the levels. In any of these cases, it would be best to let the sprites of your former avatars build up until the level ended, as has been done in "Game of Disorientation." If the bandaged guy the player controls was your work, you're actually pretty good at drawing and animating sprites, and I'd urge you to make more. Well, good luck with your future projects!
If you'd like any more advice, feel free to send a private message. Should you decide to respond to this review, please separately rate its helpfulness and clarity on a scale of 0-10. Thanks!
Helpfulness - 3
I never even heard of Jack Russel before, i came up with the idea myself. I googled it and checked it out, yeah i know what you mean graphics wise ect but the game itself is completely different, a complete different style to mine.
I like the Black and White style of it and wanted to keep it nice and simplistic, i thought it suited it well.
Thanks for the review, some of your things you mentioned i had already thought of such as limiting how much you can use and death animations, but I wanted to see how this went first, I'm gonna make a sequal in the future with lots more features hopefully such as them and lots more levels.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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