Rainbowsphere by GAMECUBICLE



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See the credits (Buy!)


Submitted: 09/14/2005 | 04:15PM EST

File Info: Game | 2.4 MB | Add Game to Favorites

Current Score: 3.66 / 5.00

2,752 votes | 111,539 views

  • Daily 5th Place Daily 5th Place – 09/15/2005

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Submissions by Tyler Glaiel (Glaiel-Gamer): View all 56 of this author's submissions

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Author Comments

Some people have been hacking the scorelist, just for you all to know:
Everything above 100.000 is imposible to get

If this is too hard for you, play the n00b edition:
http://www.newgrounds.co
m/portal/view/265945

Actionscript: Glaiel Gamer Art/Animation/Level Design: Gamecubicle

Almost all the bugs people complaint about are gone now!

Note: Make sure you have some free time! The game is pretty long.
Instructions:
Arrow keys to move, Space to jump, S to toggle sound, Q to toggle quality, B to turn of the background.

After about 6 weeks of hard work, we are proud to present to you...RAINBOWSPHERE

Its a puzzle/action game, its hard, but rewarding, once you finished the game you can even submit your highscore!

Enjoy!

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The people have spoken

Average Score: 7.5 / 10

Score: 9
fernG

"194 deaths."

by: fernG
date: June 18, 2009

before i gave up. lol. i was only on level 8 too. fun, addicting, hard!

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Score: 6
VMZ

"dont like 4"

by: VMZ
date: June 11, 2009

I dont like lvl 4

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Score: 7
FF6Master

"the collision detection is too touchy"

date: May 22, 2009

the reason i give you a 7/10 is mainly because i didn't like your implementation of collision detection. I would often try jumping up into a glob of color only to find the platform over my head apparently "hits me" before the glob of color does. I also found this to be true on level 20 when evading sparks, I quit there because I would continually have at least 3 pixels between me and the spark and I still died because the computer said I had collided, when I really had not.

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Score: 6
Protoslo

"I like the puzzle aspect..."

date: May 5, 2009

But repeating a whole puzzle over and over because I miss some series of jumps onto a platform less than the width of the ball is incredibly annoying, and I don't think making me land on such platforms in series really adds anything to the gameplay experience--especially considering the very unnatural feeling ball physics, which can make jumping rather frustrating. Also, it seems that the minimum distance that you can roll is such that there is only one valid position that you can roll you over them.

Rework the physics, and this game might not make me want to do violence against the authors in the later levels.

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Score: 10
Lino

"Awesome"

by: Lino
date: November 3, 2008

One of the most original and fun games on NG well done.

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