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Credits & Info

Uploaded
Aug 5, 2005 | 9:38 AM EDT

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Author Comments

This is a tool which allows Flash users to draw graphics, which are then converted to API code, which can be pasted into any fla file to reproduce the shapes.
For more information, go to www.newgrounds.com/bbs/topic.php?id=319613

Drawing mode:
Full control over curve and line coordinates & shapes.
Colour picker for shape line & fill, and trace line.
Unlimited undo for easy mistake correction.
Option to clear shape completely.
Immediate update of lines and curves on dragging points.
Shape shown in edit panel during drawing.

Editing mode:
Edit line and fill colour once shape is finished.
Edit any line or curve once shape is finished.
Move finished shape to any position by dragging it.
Delete any shape.
Send shapes backwards or forwards in depth.

I'm fully aware that this will have limited appeal.

Reviews


RantzienRantzien

Rated 4.5 / 5 stars August 5, 2005

Very nice

You did a great job here Denvish, this will definitely be useful for some. I prefer to do my own, but I know many people are having trouble with it. My hat goes off to you.

LAWLCHICKEN:
//Shape 1
lineStyle(2, 0x000000, 100);
beginFill(0xF4FA09, 100);
moveTo(80, -70);
curveTo(96, -22, 65, 23);
curveTo(43, 44, 5, 44);
curveTo(-44, 44, -60, 24);
curveTo(-98, -21, -80, -70);
curveTo(-66, -105, -54, -109);
lineTo(-50, -113);
lineTo(-44, -117);
lineTo(-40, -119);
lineTo(-34, -122);
curveTo(42, -145, 80, -70);
endFill();
//Shape 2
lineStyle(2, 0x000000, 100);
beginFill(0xFFFFFF, 100);
moveTo(39, -95);
curveTo(58, -94, 58, -75);
curveTo(58, -55, 39, -54);
curveTo(19, -54, 19, -74);
curveTo(20, -94, 39, -95);
endFill();
//Shape 3
lineStyle(2, 0x000000, 100);
beginFill(0x000000, 100);
moveTo(43, -82);
curveTo(51, -81, 52, -72);
curveTo(51, -63, 43, -63);
curveTo(34, -64, 33, -73);
curveTo(34, -81, 43, -82);
endFill();
//Shape 4
lineStyle(2, 0x000000, 100);
beginFill(0xEC8615, 100);
moveTo(84, -58);
lineTo(79, -72);
lineTo(123, -66);
lineTo(84, -58);
lineTo(124, -54);
lineTo(85, -45);
lineTo(84, -58);
endFill();
//Shape 5
lineStyle(2, 0x000000, 100);
beginFill(0xFDF108, 100);
moveTo(-44, 36);
lineTo(-47, 52);
curveTo(-81, 43, -98, 73);
lineTo(-115, 68);
lineTo(-105, 79);
lineTo(-134, 78);
lineTo(-107, 87);
curveTo(-82, 137, -36, 109);
curveTo(-13, 83, -33, 58);
lineTo(-32, 40);
lineTo(-44, 36);
endFill();
//Shape 6
lineStyle(2, 0x000000, 100);
beginFill(0xFC9609, 100);
moveTo(-63, 119);
lineTo(-60, 141);
lineTo(-80, 145);
curveTo(-48, 142, -8, 149);
lineTo(-49, 140);
lineTo(-4, 144);
lineTo(-55, 137);
lineTo(-57, 118);
lineTo(-63, 119);
endFill();
//Shape 7
lineStyle(2, 0x000000, 100);
beginFill(0xF6FC09, 100);
moveTo(-39, 82);
curveTo(-59, 54, -102, 86);
lineTo(-79, 89);
lineTo(-93, 94);
curveTo(-58, 109, -39, 82);
endFill();



RemRulzzRemRulzz

Rated 2.5 / 5 stars August 5, 2005

draw

a good way to test your flash skills



AtienAtien

Rated 4.5 / 5 stars August 5, 2005

This is great!

"You're the saviour! You are one of a number of people who have helped keep this entry in the Portal!"

You're tool is very good. I'll use it for making dynamics special fx in my new games. Thank you so much and have a API day! (well... hum...)



Indian-WrestlerIndian-Wrestler

Rated 5 / 5 stars August 5, 2005

pure genius

this is frekin sweet,this is going to save alot of time for me.but your right,anybody who doesn't have flash isn't going to find this fun



authorbluesauthorblues

Rated 5 / 5 stars August 5, 2005

praise denvish, hallowed be thy name

this is very impressive. thank you for doing this. i want to learn to create a game without symbols, and i definately will be using this to draw my shapes (since im incompitent otherwise in the ways of API)