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Stick Shootout

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rated 1.64 / 5 stars
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Credits & Info

Uploaded
Jul 2, 2005 | 10:44 AM EDT

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Author Comments

you have an MP5 and you have to shoot the stick figure targets, I made the MP5 in swift 3d

Reviews


ShadowPsychoShadowPsycho

Rated 1.5 / 5 stars

Try harder.

You drew the gun nicely, but that was about it. I was able to see the game move from picture to picture, and it was especially apparent if I watched the figures as they jumped out. The hit detection wasn't that great, and the stick figure would be able to shoot me no matter how fast I shot it, insuring my inevitable defeat. The gunshot sound was repetitive, and began to become annoying after a short amount of time. I reccomend spending more time thinking out your games, adding more frames while increasing the frame to frame speed, and using different sounds to make it less repetitive. I hope my criticism won't discourage you. Please don't give up just yet.


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FattyWhaleFattyWhale

Rated 1.5 / 5 stars

(title in work)

^^Good Points^^
The graphics weren't too bad. You had a nice drawing for the gun, and the animations were fairly good too.

^^Needs Improving^^
The game isn't very fun to play though. The two stick figures pop out of the same two spots all of the time, and there really isn't much fun in it. Detection could have been a little better, with some room for error just to make it more fun.


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dyepaintballerdyepaintballer

Rated 0.5 / 5 stars

wtf

why did the gys shoot faster than u do? u have .00000000000001 seconds be4 u get frikin shot! i gave u 1 4 the mp5.


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themightyfurythemightyfury

Rated 0.5 / 5 stars

blahhh

the game is really strait forward and y do thay only spawn at 2 points. thy shoot faster the you and it could be better


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ErkieErkie

Rated 1.5 / 5 stars

Ugh.

The scripting is rock solid, in a very simple and bad way. There are only two spawn locations and no movement, the play lags like a mofo.

Not bad though.