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this game was badass, stop bitching about the difficulty level guys, its not that hard, it just takes a discerning eye to pick up the little details, and some inventive use of paint.exe and a lot of clicking to macgyver it, the last bit had me tricked for a bit until i realized there were too many locks for the amount of stuff you could interact with, and then i noticed that last little bit to give me the "omfg im retarded" moment and then you get the awesome ending with a great moral message to top it all off
DONT MESS WITH SHIT YOU DONT UNDERSTAND
though you should make a little riddle thing as a hint function so if someone gets really stumped they dont just fold and give you a bad review in frustration, but they should only be very general hints, some shit like: "when cornered, turn around in place" for the screws idk, but very nice piece, bravo dude
its fun if u dont look at the walkthroughs first
in rl life u wont get instructions for unexpected situation
(woohoo review # 100)
Dont play with shit you dont understand
9/10 - Its not Hard without a reason, no tips caus its a WORLD DOMINATION DEVICE
Dont play with shit you dont understand...
you understand when you beat the game.
Hints not Cheets.
- Screws @ Contrast pannle edges
- Move blocks @ light "orbs"
- Validation speed @ handels [middle screen]
- Nuber pannel @ whats different, 1 does this 2 does?
- Wires @ Leds are fun + & - counts woops where is the last cable?! O_o i know you know
- Last part @ after beating part one... this you wont get hints
I got the wires right I think but I still have no idea what to do next
I've been fideling with every switch and I get no hints at all
the idea is good, but if you cant progress in the game and there are no hints, becomes pointless and boring
i thought it would be fun, but 3 mins into the game i was proven very wrong, no hints, no instructions, no guidelines, no nothing!
3D action driving game
Manage and train heroes to build up a world-renowned adventure agency!
The Snake/Pinball mashup you never knew you wanted.
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