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Aug 27, 2004 | 1:10 AM EDT

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### NEWS ###: Read up on the development progress of Exmortis3 at exmortis3.blogspot.com

EXMORTIS - THE STORY SO FAR:
You wake up in the woods with no memory of how you got there. Nightmares of blood and screams still echo through your mind. It's late and it's cold - unless you can find shelter fast, you won't last the night. You spot a house in a clearing up ahead and left with no choice - you decide to shelter there for the night. Soon afteryou begin to realise that death is a welcome choice compared to what lies waiting for you inside...

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Revision V1.1 - Changes were made to actionscript for the triggering of the cellardoor. Explanation below may include game spoilers!

*** SPOILERS ***

I have altered the actionscript for triggering the cellar door. You must trigger the first 4 symbol closeups, read all 3 books and interact with Gwen to access the cellar door. I have obtained the above conditions in every possible sequence after testing last night and I am yet to fail to access the cellar door with this revision. Hopefully this will fix the "bug" a lot of people are mentioning in reviews.

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This is my first Flash game, having only taught myself flash only a year ago. I wanted to create an atmospheric game with decent graphics as I have played so many flash games that kick ass with puzzles, but never pay attention to graphics and atmosphere. Unfortunately it was a situation where I had to make up the story as I went along creating it - so bits and pieces are kind of patched together here and there. If I had the time or the energy, I'd do a few things differently to improve interaction in the game - but I think that in its current form it achieves what I set out to do. Scare the living hell out of everyone. So play this in a dark room with the sound turned up for maximum scare-factor!

Note - the loading might take a while on slower machines - sorry about that, but the quality of the sounds involved were important to me. I only sacrificed the minimum amount of quality that would get the size down under the 5mb limit.

For those of you who just want a quick and easy game, I have posted a walkthrough... I have seen mirrors of it though, so maybe try googling "Exmortis Walkthrough"

Enjoy!
Ben.

Reviews


SaladFingersFanSaladFingersFan

Rated 5 / 5 stars August 31, 2004

game was great

the only problem was the credits in the beginning, i think they should be in the end.



DomeRelieverDomeReliever

Rated 5 / 5 stars August 31, 2004

This games the sh*t!

I can't say i ventured very far, due to the fact it's 2 pm I want to wait till night time to play. But what I saw so far was incredibly well done. Damn this game is bringing back old memories of shadowgate on the NES. 5/5!



bobothhobo89bobothhobo89

Rated 5 / 5 stars August 31, 2004

holy fuk

holy fukin shit that scared me in the intro holy fukin shit dont doo that it made me give u a zero holy shit i cant play too fukin scary



Albino-PolarbearAlbino-Polarbear

Rated 5 / 5 stars August 31, 2004

awesome game, reminds me of resident evil

nice work dude,scared the pants offa me



Tool-Of-The-SystemTool-Of-The-System

Rated 4 / 5 stars August 31, 2004

Yikes.

I think the reason this game is voted so low is because it scares the crap out of people.

One of the main problems I've noticed is that it's dark to notice that there's any doors. I've had to do the tab focus to figure out what was around that was special. Perhaps you should make the .useHandCursor property on the background false so it's easier to detect doors?