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Megaman PX - Time Trial

rated 3.74 / 5 stars
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Action - Platformer - Other

Credits & Info

Aug 15, 2004 | 5:18 PM EDT

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Author Comments

Play as Megaman, Zero or Bass and try to beat the high score on one of four levels. Controls are configurable.

Each player has different capabilities:

Megaman: Wall grab, Charged Shot
Zero: Wall grab, Sword
Bass: Double Jump, Rapid Shot

- If the game seems unresponsive, or runs slowly, try reducing the settings under Graphics
- You may configure some additional control options under the Advanced Options heading:
- Yes I am mixing MM and MMX in this game. I dislike the canon MM to MMX transition. My intent was to write a full scale game completely retconning the whole business. I doubt I'll ever get around to it at this rate, though

The following control features are optional:
1. Whether releasing the jump button early will cause your jump to be shorter
2. Whether quickly tapping a direction twice will make you dash
3. Whether you have to release the jump button before you can jump again



Rated 2.5 / 5 stars

Needs work on the game.

When I tried to dash and then jump it wouldn't jump sometimes. I tried to shoot some of the attackers and my attack went over their heads. Also I tried to hold the jump down so I could get a higher jump but all it did was keep my character jumping again and again.

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Rated 3.5 / 5 stars

Almost a good game

This game was good, but not original. The controls were a bit tough to work, and you only get one life before you have to start all over.


Rated 3.5 / 5 stars

Good but needs some work.

These games just aren't meant to be played with a keybord.

Dash jumps are a pain.

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Rated 3.5 / 5 stars


Im agreeing with bashh on this one, with a lil more work this could be great. A lil dissapointing but still pretty kewl.


Rated 3.5 / 5 stars


I dont see what his problem with it was (lamb_saag) it was kinda unrefined, yes but i think the idea;s good and if you worked on it a little more it'd be awesome.