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Score:
rated 3.78 / 5 stars
Views:
67,991 Views
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Genre:
Adventure - Other
Tags:
interactive
demons
ghosts
underwold

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Credits & Info

Uploaded
Oct 20, 2003 | 6:21 PM EDT
File Info
Game
1.5 mb
  • Daily 4th Place October 21, 2003

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Author Comments

Ghost Motel 5: Demon Underworld
Art/Animation/Concept/St
ory: Violet-AIM
Voices: XwaynecoltX & Violet-AIM

This is an interactive story flash. Make the right decisions to advance. There is a scene selection menu if you get stuck or need to get back somewhere. Keep in mind that this is a fictional story about a fictional "ghost world", and anything said is not meant to be taken literally. You can watch previous episodes to know more about the story, but it is not necessary.

Credits:
Art/animation/concept: Violet-AIM
Story: Violet-AIM & XwaynecoltX
Voices: XwaynecoltX & Violet-AIM
Music: "Thoughtforms", "Tunnels", & "Demon fight" written/played by Violet-AIM.

INFO: In the previous episode, Tabitha was kidnapped, so Joseph and Ray must go to the demon underworld to try to find her. For those who don't know, Joseph met Ray at the very end of episode 4, at the circus

Absent from flash after this was made. Any posts or reviews made by me from May 2005-Jan 2011 was not by me.

Reviews


mightclarkmightclark

Rated 4.5 / 5 stars September 5, 2004

Exelent

well done wonder how long it took you to think up thoughtforms (those black bad thought crystals and pink good thought crystals wich can be used to fight demons and demons feed of the black crystals) mind blowing. and this is about as much of a game as all of them so far.


Violet-AIM responds:

I read about the concept of "thoughtforms" while I was researching paranormal/psychic stuff, though I'm not into that stuff anymore. The idea behind "thoughtforms" were that when we think thoughts, there appears some kind of spiritual matter(form) in another plane/dimension/realm, and that the residue of some kind of emotion or situation could still linger in another place, though it appears invisible in the physical world... from what I remembered hearing. I don't believe in that stuff though but it's interesting to hear about. A lot of things in ghost motel were inspired by various different paranormal and spiritual concepts. Such as the concept of an afterlife or place in between heaven or hell. And ghost motel is just a blend of all this, set in pure fiction, just for fun, to tell of an adventure story of one particular ghost. This episode was important for explaining these concepts, since people didn't really understand before how ghosts and demons could hurt each other. And since thoughtforms exist in their world, they must serve a purpose, as a form of energy, for good or bad.


j00biej00bie

Rated 4.5 / 5 stars August 6, 2004

Better then all previous!

This game tops all three movies, and the previous game. This is by far, the most interactive and violent game you have put out of the series (so far).

Very fun, lots of interactivity, though I didnt see any real improvement in graphics, it was still much more fun then Ghost Motel 4.

The sound quality has seen a lot of improvement. this is a definately a quality game! Congrats on the Daily 4th!


Violet-AIM responds:

Thanks jOObie. It's been awhile since ep.5 came out. It's nice to see someone really liked it, cause it did take awhile to plan out and set up those traps for Joseph. Yeah, compared to ep.4, there was more danger (or violence) in this episode. :)


M-A-R-C-U-SM-A-R-C-U-S

Rated 3.5 / 5 stars August 5, 2004

good stuff!

easily the most intereactive yet, and the most violent.
i found it a lot harder because to find the right tunnel, Joseph had to die quite a few times, heh.
overall, the graphics and animation are quite good.
The sound has come a long way and improved a lot since the first couple of episodes. The music is good, and the voice quality is also very good.
so i hope the next episode is as long as this one was! so well done guys. very good work
overall score: 7/10
(THE THUMB: UP!!)


Violet-AIM responds:

Maybe so, but in the future, there might be more violence in another episode. I thought this one was an easier episode since you didn't have to worry about clues, but just to find the right pathway. Thanks for reviewing M-A-R-C-U-S!


zell2122zell2122

Rated 3.5 / 5 stars July 30, 2004

this is the episode is kindly cool

please dont put flashing lights i hate them but still good movie anyway


Violet-AIM responds:

Well I'll try not to, even though I kinda like flashing lights.


InziladunInziladun

Rated 3 / 5 stars July 27, 2004

Ermmm

No I don't get seasures from flashing lights but It still gave me a migrain. What was up with that part? Couldn't you just use a black backround? Im still seeing spots.. anyways good job keep it up.


Violet-AIM responds:

Okay, I could've used a black background, but I thought it was a good opportunity to use the flashing lights, also to show that he was in a trance, and things were not normal. If you think you're annoyed by them, think of how poor Joseph must feel. :)