Score: 3
"Needs more than bosses, and less predictability."
date: May 4, 2008
Okay enough, as flash RPG's go, I guess. Except that it's predictable as hell.
For instance: Bombman's attacks will be a shell, a bomb that does damage, a shell, then a bomb that's a dud, then a shell, then a bomb that does damage, etc etc. Every. Single. Time.
And when you take that character's weapons, your attacks also follow the same pattern. Every character's attacks behave this way. Once I began to see the underlying patterns, I began to get extremely bored. That is to say, I got bored in under five minutes.