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Don't Move

January 7, 2014 –
January 6, 2020
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Don't Move starts simply: move left or right. But as you try -- and as you fail -- to move, you unlock more of the game's mechanisms. With each new element comes new challenges and more rewards!

Use left and right or A and D to move. Press P to toggle pause. This game saves your progress automatically.

Volume control is with +/- and you can mute with 0 (zero).

Note: If you can't reach 100%, you're missing something!

If you enjoyed this game, please consider buying it or the soundtrack:

http://steverichey.com/dontmove/

Also please vote for and share the Steam Greenlight page!

http://steamcommunity.com/sharedfiles/filedetails/?id=237086399

Reviews

As far as falsely advertised games go, this certainly is something.
For a game called "Don't Move," one sure wonders why the whole point of the game is to move. And as far as the "mechanisms" that you can unlock go, they are abysmally bland. A meter that shows attempts. One that shows "distance," though I'm not sure what it's relative to. One for time, so you can see what you're wasting, I guess. Another for "medals" and "trophies," though how you unlock any of those is beyond me. We also have a nice little "Level" gauge, but it's beyond me what "leveling up" does for you. And then there are those coins. Oh, boy, those coins. Let me say, and I'm not the first to mentions it, but 500 coins to collect is a lot. Especially when the majority of those coins like to spawn a few pixels just out of your oh so limited reach.
The game may look cute, but that doesn't make up for a lack of substance. Overall, it was just a boring experience. Then only thing that kept me going up to the "Unlock 4 Trophies" portion was just the hope that there would be SOMETHING to do, other than run for three small repeating distances and then exploding. There's a lot that could have been done here, and instead it's just a lot of wasted effort, it feels.

Repetetive and not fun.
This feels like work, not a game.

I wish to know is there any way to unlock 7 zeniths?
MAX stat
coins: 2^20 -1
level: 2^6 -1
attempts: 2^11 -1
distance: 2^15 -1
time: 2^12 -1
medals: 2^5 -1

My record of unlock: 2^3 -1 zeniths

Not bad, but it needs progression. longer move time, more coins, ect. But most important would be the need for text boxes. By text boxes I mean the requirements for the various medals and trophies, as well as reducing said requirements. It takes too long to get anywhere, and it doesnt tell you how far you still have to go.

I must seriously be missing something. There is no active gameplay in this game other than running one second to the left or right.

Credits

Stats, Info & More

Score
2.82 / 5.00