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Witch and Guardian Stone

May 28, 2012 –
July 2, 2012
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

The Witch and Guardian Stone is a story about bless stone. You need to fight and collect all runes in order to unlock the secret of the stone.
Instruction:WASD to move,J to attack,K to jump, L to guard the bless stone. You can also use combo keys.

Reviews

OH MY GLOB THIS WAS FUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!lol

Is the character fighting with...tuning forks? Anyway, this gets a 2 from me because the graphics are great. Unfortunately, that's about where it ends. Here's a breakdown of the game's flaws:

- The hitboxes are so broken that the depth aspect might as well not even exist. By standing in the middle of the screen, I can hit everything in front of and behind me with even the basic attacks.

- The keybinds really need to be remappable. This game's controls border on unplayable, but thankfully, there's joy-to-key.

- The game grabs you by the neck and drags you into the next section, often without giving you time to pick up drops or anything else. It'd be better to allow the player to advance to the next section on their own.

- The enemies are unbalanced. Some are weak and effortless to kill, while others (namely bosses) are practically 1-shotting me. The Gemini witches in particular are almost unbeatable, even on easy. Often I can interrupt the white one's heal, only to have it go off anyway for some unknown reason.

- The writing and dialog...is nearly unintelligible. I realize English is not your first language, but I can't even understand what the characters are saying.

- The music doesn't loop well at all. And wait, is that Odin Sphere's "area clear" tune? I do believe it is!

- There needs to be a small grace period of invincibility when your character recovers from being knocked down. Against the Gemini Witches, I went from full health to 0 because one knocked me down and I got back up as a lightning bolt was flying over my head.

So yeah, good start, but there's still a lot of work that needs to happen before this game will live up to its potential. Also, the main title screen says "Withch."

i tried playing like for 10 minutes in training mode for giving the game a fair chance...

but with bad controls, and weird hitboxes for the enemies and their atacks is pretty hard to believe this could get past evaluation without getting blamed.

i give you a 1 for the pretty drawings

I usually would not do this, as any effort deserves merit, but I cannot in good conscience give anything more than zero. Glitches, errors, poor planning, and very tricky controls.
All in all, it looks like you are going for an 'easy to learn, hard to master' game, but you did not account for the users, and it seems you didn't test play.

Misnamed characters, mislabeled moves;
First Gemini fighter 'lisa' [sic] was mislabeled in the fight.
Other Gemini fighters had incorrect character images on their heath meters, whis was horrifying to see on a named boss.
As well as this, charging moves all have the 'health buff' icon, and unless you attack the enemy right as they start charging, the move usually goes to completion.

Enemy AI;
They all love to wander off screen, completely out of range.
When you know enemies are charging a powerful attack, and you can do nothing about it, it's incredibly frustrating.

Stun lock and move lock;
The character and enemies are rife with stun lock, if the enemies attack in a staggered manner, you are going to die.
When attacking you are locked into your attack, no dodge.... no cancel... just being screwed over by your positioning.

Skill reset;
Your stats and levelled up skills scaled far too quickly in the first level, but you tried to rectify this by wiping all bonuses at each level.
That is not worth the effort, and if I am trying to gain one or two more crystals for a particular skill, but miss it, it is very frustrating.
It is infinitely more frustrating when you suddenly get locked into the finishing move; any other crystals you collect are wasted.

Boss moves;
They have no cool down and the most bizzare hit boxes.
Fighting the Gemini Witches was just horrifying.
They could both unleash deadly, OHKO combos, stun lock you and were immune from eachothers area of effect abilities.
What got it into your head to give one of them a 600hp heal with no cool down?
It is impossible to win if they are both being constantly healed to full health whenever you get knocked down.

Play your own game!
It could have been fun, but I did not even finish it.

a nice start but it has some serious flaws, most importantly you need to work on the flow of combat
also it seriously needs a mute button and a block button
with the block button you should seriously think about adding counters and you really need to revamp the powers system

Credits

Stats, Info & More

Score
3.09 / 5.00