I usually would not do this, as any effort deserves merit, but I cannot in good conscience give anything more than zero. Glitches, errors, poor planning, and very tricky controls.
All in all, it looks like you are going for an 'easy to learn, hard to master' game, but you did not account for the users, and it seems you didn't test play.
Misnamed characters, mislabeled moves;
First Gemini fighter 'lisa' [sic] was mislabeled in the fight.
Other Gemini fighters had incorrect character images on their heath meters, whis was horrifying to see on a named boss.
As well as this, charging moves all have the 'health buff' icon, and unless you attack the enemy right as they start charging, the move usually goes to completion.
Enemy AI;
They all love to wander off screen, completely out of range.
When you know enemies are charging a powerful attack, and you can do nothing about it, it's incredibly frustrating.
Stun lock and move lock;
The character and enemies are rife with stun lock, if the enemies attack in a staggered manner, you are going to die.
When attacking you are locked into your attack, no dodge.... no cancel... just being screwed over by your positioning.
Skill reset;
Your stats and levelled up skills scaled far too quickly in the first level, but you tried to rectify this by wiping all bonuses at each level.
That is not worth the effort, and if I am trying to gain one or two more crystals for a particular skill, but miss it, it is very frustrating.
It is infinitely more frustrating when you suddenly get locked into the finishing move; any other crystals you collect are wasted.
Boss moves;
They have no cool down and the most bizzare hit boxes.
Fighting the Gemini Witches was just horrifying.
They could both unleash deadly, OHKO combos, stun lock you and were immune from eachothers area of effect abilities.
What got it into your head to give one of them a 600hp heal with no cool down?
It is impossible to win if they are both being constantly healed to full health whenever you get knocked down.
Play your own game!
It could have been fun, but I did not even finish it.