I like how most of the people both defending and yelling at this game think it's a comedy when it's obviously written as a drama. Nothing indicates that this is meant to be funny nor does anything indicate that the blonde kid isn't supposed to be a sociopath. In fact, since everyone keeps mentioning that killing animals has the potential to lead one to commit murder lends to the idea that this is meant to be a character study regarding the makings of a serial killer, especially since the blonde kid eventually murders a park ranger at one point and lies about what happened. The irony is that the people making the complaint of this having an impact on some Jeff Weise knockoff didn't get up to the point where your nerdy, sociopathic buddy decides to kill you and you have to defend yourself in a fist fight with him.
That being said, this game is not devoid of flaws or just flawed logic. For instance, why are the kids even punching animals with their fists? Wouldn't it be more efficient to hit an animal with a melee weapon like a stick or slash it with a knife or throw a projectile at it like a rock? I sincerely doubt some high school kid is gonna kill a full grown man, a man that allegedly had a gun mind you, with his bare fists. In fact, it would've added a layer to the character study if the blonde nerd gave you a knife during one of the killing sprees or Hell, have the blonde nerd fight you with a kitchen knife to justify the difficulty spike from fighting a wolf and a bear to him. You'd think that a guy who had problems with ramming his knuckles into his carpal bones and not being noticed by his parents because of it would at least wear gloves or some shit.
That's another thing about this game that's also stupid, you're somehow able to take on a wolf and a bear with your fisticuffs but barely hold your ground against another human being who has the same level as strength as you if not less considering how he's not depicted as fighting neither the wolf or the bear.
There's also the occasional anatomy error; for instance, your character is depicted as having six fingers when the blonde kid hands him the shrooms, every other time he's depicted with five... well four if you discount the thumb.
Another thing that irks me is that half the choices you get in the dialog yield the same response, I thought the whole point of the TellTale gaming formula was to give depth to the characters you play as and talk to by showing how they react to different responses in conversations, if it weren't for the punch-out segments this'd essentially be just a click and watch.
All in all it's playable and it has good elements to it but the dialog choices are underwhelming and overall, it just wasn't as fleshed out as it should have been. It also doesn't help that the array of stupid shit bogs down what could have been a profound game.