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Animal Puncher

October 25, 2011 –
November 20, 2017
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Update: I think a lot of you are too quick to judge this game without finishing it. If you still hate it after you've seen the ending, then feel free to leave a nasty review.

Do you think there is an animal heaven?

Soundtrack by Fancy Mike & NoFateNet.
Game by Austin Breed.
Sponsored by Newgrounds.com.

Reviews

I like how most of the people both defending and yelling at this game think it's a comedy when it's obviously written as a drama. Nothing indicates that this is meant to be funny nor does anything indicate that the blonde kid isn't supposed to be a sociopath. In fact, since everyone keeps mentioning that killing animals has the potential to lead one to commit murder lends to the idea that this is meant to be a character study regarding the makings of a serial killer, especially since the blonde kid eventually murders a park ranger at one point and lies about what happened. The irony is that the people making the complaint of this having an impact on some Jeff Weise knockoff didn't get up to the point where your nerdy, sociopathic buddy decides to kill you and you have to defend yourself in a fist fight with him.

That being said, this game is not devoid of flaws or just flawed logic. For instance, why are the kids even punching animals with their fists? Wouldn't it be more efficient to hit an animal with a melee weapon like a stick or slash it with a knife or throw a projectile at it like a rock? I sincerely doubt some high school kid is gonna kill a full grown man, a man that allegedly had a gun mind you, with his bare fists. In fact, it would've added a layer to the character study if the blonde nerd gave you a knife during one of the killing sprees or Hell, have the blonde nerd fight you with a kitchen knife to justify the difficulty spike from fighting a wolf and a bear to him. You'd think that a guy who had problems with ramming his knuckles into his carpal bones and not being noticed by his parents because of it would at least wear gloves or some shit.

That's another thing about this game that's also stupid, you're somehow able to take on a wolf and a bear with your fisticuffs but barely hold your ground against another human being who has the same level as strength as you if not less considering how he's not depicted as fighting neither the wolf or the bear.

There's also the occasional anatomy error; for instance, your character is depicted as having six fingers when the blonde kid hands him the shrooms, every other time he's depicted with five... well four if you discount the thumb.

Another thing that irks me is that half the choices you get in the dialog yield the same response, I thought the whole point of the TellTale gaming formula was to give depth to the characters you play as and talk to by showing how they react to different responses in conversations, if it weren't for the punch-out segments this'd essentially be just a click and watch.

All in all it's playable and it has good elements to it but the dialog choices are underwhelming and overall, it just wasn't as fleshed out as it should have been. It also doesn't help that the array of stupid shit bogs down what could have been a profound game.

I am quite a fan of the games you make. Covetous, Distance, a Mother In Festerwood... All of them were interesting and creative in their own way while also leaving a nice message for others. However, if I told you that I thoroughly enjoyed this game, I would be lying to you. While not horrible, this game has issues. I knew it would have issues the moment I saw the title.

For one thing, I couldn't quite figure out what message you were trying to convey. Yes, it is clear that attacking innocent animals is wrong, but how exactly does a game revolving around killing animals (and eventually a person) prove that? Animal abuse and such being wrong should be common knowledge and doesn't require a game made about it to drive the message home, at least not in my opinion.

Not only that, but have you ever heard of the 'eight deadly words'? Those words are 'I don't care what happens to these people'. That is the best way to describe how I felt about our two protagonists here. I literally felt nothing towards them except hatred. I couldn't STAND being forced to watch the story play out because the only thing I got from playing was that both the player character and his best friend are complete assholes who wanted to kill things (although the player character did get tired of his friend's bull, but that just resulted in killing more).

When it comes to gameplay, all I can say is that it's playable. There was nothing too innovative about it or anything special. It was just average, ya' know? The fact that you can actually beat the game with enough skill is what made me rate this two stars rather than just one.

All in all, my final verdict for this game would be that while it is playable, it doesn't take away from the fact that the overall story just leaves you feeling ill and horrible. It was not fun to kill these animals or another human being, and from the other reviews I've read, most people actually quit the game before finishing because they felt so bad, only coming back to play again to see if there was some 'hidden message' that they happened to miss. Let me tell you, people, there is nothing to gain from playing this game if you're looking for a message. It's probably there, but the disgust you feel while playing makes it impossible to see.

So, in short, I give the game 2/5 stars. It makes you think, but not because of the message it is trying to convey. It makes you wonder if you're a horrible person for taking the time to complete it. There are games such as Grand Theft Auto that also involve killing, but at least in those games killing isn't your only goal. In this game, all you do is kill things. Personally, I find games like that in poor taste. But, of course, not everyone will agree. I'm not asking to quit making games, because the others you have created are rather good. Just try not to make games where the message is too blurred to make out and where you end up feeling terrible afterwards.

Yes, people, it looks shit, but once you play it, you will think about it for a quite a while.

This game's awesome. It's a shame so many people on the interwebs are so quick to judge. Maybe you should make a game based on short attention spans as your next project since you're so good at analyzing psychological shit.

Cute game

Not sure if i have seen your work recently But you sure have shown that you know what you are doing, and you have shown it with some great ambittion, so keep that up, and keep up the flash work. Congrats on the award for this one seems well deserving, the game was actually cute and fun, allthough it had only just a few medals so maybe as a touch of improvment you can add some more medals, I like the way you have this set up were you actually have to be active and really do stuff that was a plus of the game. there was a tad too much dialog though, but other then that this was an alright game. And now i end this review to a fine flash you have shown us today, And my last words here today are, keep up the creative ideas flowing. you will always do with with something unique and creative.

~~THINGS TO IMPROVE ON~~
So here in this little help section i like to suggest a few ideas here or there, so i will do my best with what you have here, So if you Focus on the weaker points and make them stronger for the game it will give more balance through-out, Now this was a fancy game with some nifty medals, but seems like it could use a few more medals, just a few more, or go all out and add as much as you like but does need a few more medals for that extra fun.

Credits

Stats, Info & More

Score
3.50 / 5.00