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FlashElementTowerDefense2

November 24, 2008 –
April 22, 2011
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Sequel to the massively popular Flash Element Tower Defense. This time
you are protecting your elements from being stolen by 7 different
types of creeps.

Reviews

great job I barely beat it on easy

I honestly enjoyed this game. I don't know why anyone bothers comparing this to bloons TD3, bloons is a very unique type of TD.

0.5/1-Music and Sounds- Well honestly, there was no music.
0.5/1-Graphics- Like i said, too simple.
2/2-Controls- Well both mouse and keyboard controls. Thats a definate 2
0.75/1.5-Originality-(See summary)
2/3-Gameplay-(See summary)
1/1.5-Replay Value- Well you have different courses. Not much tho. See summary for bit more details.

-Summary-
I wasn't too brutal was I? Anyways, the gameplay was almost maxed. However in all 3 maps i found out the same strategy worked. Using Fires at the top and end with assorted spreaded colors in the middle. So you lost a point for repetitiveness. You game was close to being original, ok not really. You had a unique life system which i gotta say i gave props for. However everything else was either unoriginal or a really bad copy. The towers had many already seen abilities, and the fact that there were 2 same tower types that had the exact same ability just made it worse. I can at least think of 2 different ability sets for each element. Lastly, each time i played, it felt real short. As i said there was a simple solution to most waves. So i hardly had to think after the first time i played. Don't forget, however, that this game can STILL use alot of improvement.

-Tips-
-Leave space between fires and slows. They cancel each other out.
-Snipers should be in the middle, to make good use of their max range.
-Purple towers are actually useful. They have a decent fire rate and are stronger than greens. They are also cheaper btw in second form.

-Suggestions-
-Well the blue towers have 2 abilities. No thots here
-Green tower 1 shuld have an ability. Im thinking something like a rapid fire when fully maxed.
-The red tower number 2 shuld have an area damage skill. Like x dmg/S while a monster is in its vicinity. Of course this is a much higher dmg/S than burn, but the area is small.
-Also, lessen how much burn does
-The Yellow towers should have more of a lightning and thunder thing going on. One is still a sniper, however the lightning one does a chain attack where the attack jumps from enemy to enemy, getting weaker as it hits more enemies. Also the correct term for the "chain gun" should be spreader or something.
-Blue towers should have, still a very weak, dmg/s
-Add more maps
-Add difficulty settings. Like Easy mode where monsters are 50% hp or something to that tone.

6/10
3/5

played till 50.
didn't beat it tho ):
good game, 10/10

I like how it is not focus on killing enemies, but defending your elements.
Nice choice of towers, too. They allow many strategries

I played untill lvl 49 it was fun but you must be very bored while playin this game s
it is very fun nnnnnn enjoy playin it

Credits

Stats, Info & More

Score
4.21 / 5.00