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Star Dominion

August 29, 2008 –
February 10, 2009
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Flash RTS like first Warcrafts and Starcraft.
Mine resources and build defense systems, research new technologies, train units in order to attack enemy bases and capture resources controlled by enemy.

Some units have special abilities including:
Sniper Shot (Phantom)
Stunner (Capital Ship)
Radiation (Capital Cruiser)

Enjoy and tell me what you think about it!

Reviews

lvl 2 was hell

Ignoring the accusations of stolen units, I'm just going to play through and give my impressions on the game itself, rather than the source of the material.

-I like that you have a lot of background story, and formatting it as wiki pages is creative, but a lot of the text feels awkward. The are some spelling errors but mostly it is a case of missing words and poorly constructed sentences. If English isn't your first language I'm sure you can find a native speaker willing to proofread the text for you.

-The pathfinding is terrible. Units will get stuck if I move them more than a few tiles at a time, especially around buildings. Units will not go around obstacles, they will even get stuck on *each other*, which makes it difficult to mobilize any large forces because...

-Stuck units will sometimes act as if their orders have been canceled. So I assemble a force of 5 tanks, order them across the map, and only 2 of them actually go anywhere. Even if I coax all 5 of them away from the factory, inevitably a couple of them run into each other on the way over and end up sitting there until I notice them. This can happen two or three times just going from one end of the map to the other.

-Units also seem to get confused if I order them to more than one position in rapid succession (click the mouse in two different places), which is hard to avoid doing because...

-There is no way to deselect units, other than clicking on a building.

- It would be nice if there was a restart button on the menu somewhere. I had a slight scare when I accidentally closed the tutorial box, exited the mission, and found that I could only *resume* from where I left off.
UPDATE: Around the second mission I discovered that clicking the mission title resets it. This should be made more clear. A one time info bubble when the game starts would be enough. "Click a mission to start from the beginning, click resume to start where you left off."

-There is no way to demolish buildings. This wouldn't be as much of a problem if they didn't completely block large units like tanks. It is irritating to barricade a narrow pass with turrets only to find that my units can no longer travel through there. Targeting them with friendly fire is a poor substitute.

-If the path to your command center is blocked by turrets or other buildings, no more enemy waves will attack until the obstruction is removed.

-It's difficult to click on a turret while it is being repaired without clicking on the buildbot. Maybe offset the bot a centimeter or so more while it is repairing, or have it's selection radius get smaller when it is repairing.

-Health bars should change somehow to indicate that they are full. Maybe I'm the only one bothered by this though.

-The sound button next to the "pause" and "menu" button is reversed: A red line should indicate that the sound is off, not on.

-Units seem to disappear on me. I queue up 3 units at the factory, and when I come back only two have been built. I think it has to do with running out of energy while there are still items in the queue.

-In addition, I once had a build-bot vanish during a 4 second window when I was checking on some other units.

-Units seem to lag the game significantly while they are pathfinding. Give 12 rhinobots the order to move to an inaccessible area and the game becomes unplayable until they are stopped.

-I would love to be able to group units. Ex: select 3 rhinos and a tank, assign them to group 1, and then be able to press 1 on my keyboard to select them. This would alleviate the problem of selecting units when they are bunched together.

Running out of room, so I leave you with this:
I quite enjoy this game and intend to play it through to the end. I wouldn't be giving a review like this unless I enjoyed the game and thought it worth developing further. Please don't take this review as "Your game sucks and is worthless", take it as "This game is good enough that it is worth fixing the minor problems and improving on in the future.

Good luck.

I see alot of sprites taken from alot of RST games in there. Such as Command and Conqure,Starcraft and even a Starwars RTS. Frankly i dont see why Each of these companies arnt sueing your ass for failed representation of thier hard work. Much less Stealing these sprites and calling them your own. At least give these companies credit for their part in this.

I gave up after trying lvl 2 of the reds campaign a dozen times. It's as if there was only one correct course of action the player has to find out by trial and error.

And the path finding of the units was all right.

Also, it think the units and buildings should be made available gradually, so the player can find out which units work best against which other units. If you build up the campaigns that way, you can balance the armies better, and then you could have yourself a winner here.

3/5, 6/10

ive nvr played starcraft so that doesnt bother me, but this game still sucks,
try agen with better camera controls bigger maps and more units

Credits

Stats, Info & More

Score
3.55 / 5.00