Err guys, it might be worth changing your password on Steam and sites using the same password.
Relevant PC Gamer article
Err guys, it might be worth changing your password on Steam and sites using the same password.
Relevant PC Gamer article
Why does the password thing give me a deja vu
because this was also the thing with FGL
It wouldn't be that it's necessarily hard to pull off, but you would need a clear design and some dedicated people. You could use source control and if its a huge project you could even use some kind of code review tool too. There might be certain types of games more suited to this.
At 11/10/11 01:22 PM, PSvils wrote: You know what would be fun? Getting a 3+ programming collab going, where we all make one game. Coordinating everything would be part of the game :D
I think it could be possible with a really good design document, and just good preplanning in dividing work. With yummy OOP, we could each make a piece of the puzzle, and try and fit it together eventually!
IDK, worth a try?
I definately think that would be awesome, and could work out. Like you said there would have to be a really good desgin document. And there is only one way to find out if it would work out.....
At 11/12/11 07:11 AM, citricsquid wrote: http://www.google.com/doubleclick/studio /swiffy/
I feel like I'm in the future
I don't think I have another time right now to start another project, but anyone who wants to lend me a hand with my A* game is welcome to PM me :)
This weekend I am going to try and do some more work with GAE. i have the channel API set up but I need to set it up so that the server and client can communicate with JSON objects.
At 11/12/11 07:11 AM, citricsquid wrote: http://www.google.com/doubleclick/studio /swiffy/
but only for AS2 :( but once it does support as3, that'll be awesome.
I'm taking a break from my game to try this for fun today: http://techcrunch.com/2011/11/12/instagr am-jobs/
I already have a job so I'm just in it for the shirt, and improving my python skills. It was kind of a bitch getting PIL to work on mac. This is no longer flash related so technically I am off topic, but I thought you guys might find that interesting.
happy belated birthday!!
And a flame thrower?!?! Thats CRAZY!!
At 11/14/11 02:46 PM, PSvils wrote:
:: Can't talk, Homework's busy spanking my ass.
Sweeet yeah thats an awesome gift, and I understand. Ill leave you two alone then ;)
You guys ever seen flash put data from the library into the color palette?
These are the things I go through trying to finish Abobo's Big Adventure.
Never seen that, but it doesn't surprise me. Flash is a bitch to work with sometimes.
Ah, someone told me that flash puts library bitmap items there now so you can use them as fills. I guess I didn't break flash afterall!
At 11/17/11 05:08 PM, PestoForce wrote: Ah, someone told me that flash puts library bitmap items there now so you can use them as fills. I guess I didn't break flash afterall!
Wow abobos big adventure is programmed entirely in the flash ide?
At 11/18/11 01:10 AM, PrettyMuchBryce wrote:At 11/17/11 05:08 PM, PestoForce wrote: Ah, someone told me that flash puts library bitmap items there now so you can use them as fills. I guess I didn't break flash afterall!Wow abobos big adventure is programmed entirely in the flash ide?
u no eet!
But each "level" (which is an entire game style) is a precompiled .swc file otherwise I think we'd have hit some kind of library item limit.
i see. well it looks really cool. can't wait to play it!
Friggin code.
I spent two hours dealing with a null object reference error...while almost all of my code was commented out. I compiled the code that was working 5 mins before, and it tossed the cursed 1009. Updated JDK, FD, .NET and made plenty of Google searches on debugging in FD. Nada.
Found out ND2D had an updated version. Added that and uncommented my untouched code. Works fine now...
/rant
Btw, how do you make FD stack trace runtime errors like 1009? I set verbose something or other to true in project and program settings, but it still didn't tell me what line the problem was on. It ended up being thrown at addChild-ing a Sprite2D.
At 11/17/11 04:52 PM, PestoForce wrote: Here's a closeup.
Yeah. You get that if you break down a bitmap and then use the eye dropper tool to select it, if I remember correctly.
Holy game jam!!!11
http://austinbreed.newgrounds.com/news/p ost/657704
It just really sucks that it's a week this time. It was always incredibly fun because of the super strict deadline and seeing tons of games being created from scratch over the course of just three days blah blah. It's also a much bigger commitment being a week. Now it's just a regular contest, not a jam.
Anybody else feel the same way? I really think AustinBreed should reconsider making it 72 hours again.
It doesn't seem like anyone's happy with the 1 week time limit, or at least, whoever is hasn't voiced their opinion. If the majority want it 72 hours, then I think Austin should change. I'd really, really prefer if it was 72 hours.
At 11/22/11 09:31 AM, 4urentertainment wrote: Holy game jam!!!11
http://austinbreed.newgrounds.com/news/p ost/657704
ActionScript 3 users need not apply:
"Programmers are capable of writing in Actionscript 1 or 2"
Yeah one week is lame. It needs to 24/7 thing for only a few days, otherwise stamina runs out. Plus not all of us are in school and have christmas break. Some of us actually have jobs so the playing field is not really equal. Better to choose 2 or 3 days over a weekend. Looks like I will be sitting this one out. I think I may do Ludum Dare instead. It's in Dec as well.
At 11/24/11 11:20 AM, citricsquid wrote: http://www.youtube.com/watch?v=r6XbhIRtU jQ neat
that's pretty awesome
P.
Please say if you post a video that is NSFW..
:p
And so..
*see image*
I voted 0 on all his submissions because I think his animations are terrible and using madness sprites is really lame and that combining shoop da woop with madness is a horrible idea.
Eclipse on one screen, http://www.ustream.tv/ffrc on the other... What more could I need?
At 11/27/11 12:06 AM, Archawn wrote: Eclipse on one screen, http://www.ustream.tv/ffrc on the other... What more could I need?
Watching cats helps you program??? Heyyyy, whatever it takes, haha. I usually watch some sort of movie where there is always the one dude who is a computer wizzard that hacks all this stuff for "good causes". Idk, it just gets me in the "IM GOIN F*** SH** UP..... using a computer" mood, which helps me buckle down and focus.
Am I the only one who's noticed that "cici116819" and "sandyrommy" just answer each others questions in threads? Literally, every thread one makes, the other comes straight in with an answer.
Am I missing an inside joke you lot aren't telling me about?