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Nayhan
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Response to The Flash 'Reg' Lounge 2009-11-22 00:50:45 Reply

At 11/22/09 12:40 AM, Glaiel-Gamer wrote: this is what the inside of a simple SWF looks like

Interesting... how can knowing this help with everyday flash making?


don't be late | Collab101 | Australian Users List | Nayhan's actionScript examples > click

zrb
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Response to The Flash 'Reg' Lounge 2009-11-22 00:53:01 Reply

At 11/22/09 12:50 AM, Nayhan wrote: Interesting... how can knowing this help with everyday flash making?

No idea, probably just Glaiel's idea of fun...or possible boredom.

In other news, more unfinished shit from my forest game. You get to fight this guy :D

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Nayhan
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Response to The Flash 'Reg' Lounge 2009-11-22 01:03:44 Reply

At 11/22/09 12:53 AM, zrb wrote: In other news, more unfinished shit from my forest game. You get to fight this guy :D

That looks like it's going to be an awesome game!! How much of the game have you done?
Enough to show an example or demo or stuff?


don't be late | Collab101 | Australian Users List | Nayhan's actionScript examples > click

zrb
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Response to The Flash 'Reg' Lounge 2009-11-22 01:11:07 Reply

At 11/22/09 01:03 AM, Nayhan wrote: That looks like it's going to be an awesome game!! How much of the game have you done?

Thanks. Not as much as I would have hoped, I kept restarting the art..alot.
1st try
2nd try
3rd (and hopefully last try)
Third is a different area btw.

Enough to show an example or demo or stuff?

Demo will come soon, gotta make one for Tom and my musician so when I get that done, you guys can all play it :)
I'll add that mini boss in the demo !


School Sux ! || As :Main || As3: Main || Animation: Main || Flash Tutorials ||

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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2009-11-22 01:52:00 Reply

At 11/22/09 12:50 AM, Nayhan wrote:
At 11/22/09 12:40 AM, Glaiel-Gamer wrote: this is what the inside of a simple SWF looks like
Interesting... how can knowing this help with everyday flash making?

It can't.

It can help with loading SWF files in c++ so I can extract graphics and animations from a SWF instead of using annoying sprite sheets

Doomsday-One
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Response to The Flash 'Reg' Lounge 2009-11-22 04:29:50 Reply

At 11/22/09 01:52 AM, Glaiel-Gamer wrote: It can help with loading SWF files in c++ so I can extract graphics and animations from a SWF instead of using annoying sprite sheets

Awesome! Saves a lot of work in the long run, I bet.
Didn't Tommy from Team Meat do something like that as well? (link)

Best of luck Glaiel; It's amazing stuff that you're doing!


Doomsday-One, working on stuff better than preloaders. Marginally.

Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2009-11-22 04:44:33 Reply

At 11/22/09 04:29 AM, Doomsday-One wrote: Didn't Tommy from Team Meat do something like that as well? (link)

He did a flash EXPORTER which runs a javascript plugin in flash that packs images into a texture then exports it with tweening information and stuff (i.e. bitmaps)

I'm doing a flash IMPORTER which takes an SWF and lets you extract vector graphic data from the swf file for rendering (which you can then render as vector or convert to bitmaps then render at runtime).

Doomsday-One
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Response to The Flash 'Reg' Lounge 2009-11-22 05:00:42 Reply

At 11/22/09 04:44 AM, Glaiel-Gamer wrote: He did a flash EXPORTER which runs a javascript plugin in flash that packs images into a texture then exports it with tweening information and stuff (i.e. bitmaps)

I'm doing a flash IMPORTER which takes an SWF and lets you extract vector graphic data from the swf file for rendering (which you can then render as vector or convert to bitmaps then render at runtime).

Ah, I wasn't too sure what exactly you were doing, and that was the only thing I could relate it to.
My bad.


Doomsday-One, working on stuff better than preloaders. Marginally.

Forumz
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Response to The Flash 'Reg' Lounge 2009-11-22 05:25:07 Reply

At 11/22/09 01:11 AM, zrb wrote: 1st try

I like how you do your vector vegetation, ive started to get a bit pissed with vectors though , i tend to do a lot more backing in PS now, i much prefer raster work , i feel like it lets you add more emotion but its only really necessary in animation i geuss
good stuff !

liam
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Response to The Flash 'Reg' Lounge 2009-11-22 07:00:51 Reply

At 11/22/09 04:44 AM, Glaiel-Gamer wrote: I'm doing a flash IMPORTER which takes an SWF and lets you extract vector graphic data from the swf file for rendering (which you can then render as vector or convert to bitmaps then render at runtime).

I think that's what they did for Castle Crashers. Very neat idea =P


Sup, bitches :)

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hesselbom
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Response to The Flash 'Reg' Lounge 2009-11-22 09:01:06 Reply

You could take a look at haXe's format library. It can already read swf and abc. I had fun getting the abc from the ActionScript3 tag and reading it with the format library to create a very simple decompiler.

zrb
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Response to The Flash 'Reg' Lounge 2009-11-22 10:39:28 Reply

Ugh, I don't like how he turned out but I don't feel like redoing him.
Still missing wings and leg stuff.

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Johnny
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Response to The Flash 'Reg' Lounge 2009-11-22 10:44:25 Reply

At 11/21/09 01:17 PM, Toast wrote:
At 11/21/09 09:52 AM, Johnny wrote: I hate 13 year olds rapping in my ear and insulting me every 20-30 seconds.. ect.. ect..
Then what in hell are you doing on newgrounds? :P

snap!

They're 16 and there's a post limit. =)


Perpetually looking for time to return to the arts.

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Deadclever23
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Response to The Flash 'Reg' Lounge 2009-11-22 11:13:12 Reply

Ok guys, I'm working on a new game and I'm trying to make the Platform engine feel perfect.
How's this feel.
http://spamtheweb.com/ul/upload/3309/582 56_Twist_on_Life.php


"To live is the rarest thing in the world. Most people exist, that is all."
- Oscar Wilde

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zrb
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Response to The Flash 'Reg' Lounge 2009-11-22 11:17:18 Reply

At 11/22/09 11:13 AM, Deadclever23 wrote: Ok guys, I'm working on a new game and I'm trying to make the Platform engine feel perfect.
How's this feel.
http://spamtheweb.com/ul/upload/3309/582 56_Twist_on_Life.php

Personally I hate slippery platform engines. The wall bouncing could use work, like the more you hit it, the less you bounce off of it (if your running towards it).


School Sux ! || As :Main || As3: Main || Animation: Main || Flash Tutorials ||

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turtleco
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Response to The Flash 'Reg' Lounge 2009-11-22 11:26:15 Reply

http://www.mediafire.com/?wzehtm1zb0h

I found this game fun, although it has many flaws, I liked the boss fights :D


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Deadclever23
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Response to The Flash 'Reg' Lounge 2009-11-22 11:37:13 Reply

http://spamtheweb.com/ul/upload/3309/597 15_Twist_on_Life.php
This any better. Still got reasonably low friction now but it's not over the top anymore.
Also increased jumpheight and decreased gravity to give it a slightly more relaxed feel while speeding up the man allowing for more agile movements and longer jumps.


"To live is the rarest thing in the world. Most people exist, that is all."
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zrb
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Response to The Flash 'Reg' Lounge 2009-11-22 11:55:32 Reply

@Deadclever, its way better now except walls are a bit spazzy, why not just stop all movement when hitting the wall ?


School Sux ! || As :Main || As3: Main || Animation: Main || Flash Tutorials ||

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JordanD
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Response to The Flash 'Reg' Lounge 2009-11-22 12:31:05 Reply

At 11/22/09 10:44 AM, Johnny wrote:
At 11/21/09 01:17 PM, Toast wrote:
At 11/21/09 09:52 AM, Johnny wrote: I hate 13 year olds rapping in my ear and insulting me every 20-30 seconds.. ect.. ect..

Hey now! 13 year olds are totally the best rappers!!

AnyFreakinWay, I've been coding my own website, how does THIS layout look.

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Magical-Zorse
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Response to The Flash 'Reg' Lounge 2009-11-22 12:34:38 Reply

At 11/22/09 12:31 PM, Duchednier wrote:
At 11/22/09 10:44 AM, Johnny wrote:
At 11/21/09 01:17 PM, Toast wrote:
At 11/21/09 09:52 AM, Johnny wrote: I hate 13 year olds rapping in my ear and insulting me every 20-30 seconds.. ect.. ect..
Hey now! 13 year olds are totally the best rappers!!

AnyFreakinWay, I've been coding my own website, how does THIS layout look.

I like the patchman on the left, but the guys on the right look a little out of place


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zrb
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Response to The Flash 'Reg' Lounge 2009-11-22 12:59:56 Reply

At 11/22/09 12:34 PM, Magical-Zorse wrote: I like the patchman on the left, but the guys on the right look a little out of place

Agreed, you should have one of the guys in the same kind of pose as patchman (sticking out from the side).


School Sux ! || As :Main || As3: Main || Animation: Main || Flash Tutorials ||

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Deadclever23
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"To live is the rarest thing in the world. Most people exist, that is all."
- Oscar Wilde

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Starogre
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Response to The Flash 'Reg' Lounge 2009-11-22 15:52:55 Reply

At 11/22/09 02:31 PM, Deadclever23 wrote: Better?
http://spamtheweb.com/ul/upload/3309/700 28_Twist_on_Life.php

it's a lot better now. but there are a couple things until it's nearly perfect. i feel like there should be some max speed for horizontal movement so you can't run over gaps. And maybe make the moving blocks separate classes/objects because it could cause problems later on (right now you continuously are in a fall state while moving down so it limits your movement abilities). Also, it would allow you to do much faster up and down and left to right movement of the block so the block doesn't move into your character too fast while up movement is going on, and you can keep up with horizontal movement without having to run along with it.

sorry for run-ons, stream of thought


the events are merely fictional, written, directed, and acted out by all who create them

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Darkelefx
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Response to The Flash 'Reg' Lounge 2009-11-22 16:37:26 Reply

Hey guys I was wounding..what kind of software are you guys useing to make these Flash. I got this 3D Anamater thing but it takes for ever can I get some help.

zrb
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Response to The Flash 'Reg' Lounge 2009-11-22 16:45:29 Reply

At 11/22/09 04:37 PM, Darkelefx wrote: Hey guys I was wounding..what kind of software are you guys useing to make these Flash. I got this 3D Anamater thing but it takes for ever can I get some help.

Flash CS4 !


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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2009-11-22 17:49:00 Reply

After getting headaches from the fact that the SWF format has blatant wrong information in it, I finally got it to decode shapes

Tag: FileAttributes
Tag: Metadata
Tag: SetBackgroundColor
Tag: DefineSceneAndFrameLabelData
Tag: DefineShape4 [ID=1]
 |  Move To [(-224.3, 55)]
 |  Line To [(-56, -113.3)]
 |  Line To [(112.3, 55)]
 |  Line To [(-56, 223.3)]
 |  Line To [(-224.3, 55)]
 |  End Shape
Tag: DefineShape4 [ID=2]
 |  Move To [(-55, -105)]
 |  Line To [(-57.2, -104.6)]
 |  Style Change
 |  Line To [(-54.75, -100.45)]
 |  Curve To [(-48.55, -94.6), (-44.55, -88.65)]
 |  Curve To [(-29.05, -88.65), (-12.5, -73)]
 |  Curve To [(23.5, -86.5), (26.3, -86.5)]
 |  Curve To [(32.5, -86.5), (68.5, -100)]
 |  Line To [(86.8, -98.9)]
 |  Curve To [(106.85, -94), (127, -92)]
 |  Curve To [(155, -51.8), (197.85, -41.35)]
 |  Curve To [(204, -26.85), (213.3, -13.55)]
 |  Curve To [(213.3, -10.15), (218, 1)]
 |  Curve To [(211.2, 27.7), (211.2, 53.45)]
 |  Curve To [(199.6, 75), (193, 101.05)]
 |  Curve To [(178.45, 113.55), (166.55, 135.55)]
 |  Curve To [(150.6, 135.55), (135, 148.85)]
 |  Curve To [(128, 141.45), (121.2, 141.45)]
 |  Line To [(116.6, 136.3)]
 |  Curve To [(115.25, 136.3), (113, 134)]
 |  Curve To [(97.95, 136.75), (80.65, 136.75)]
 |  Curve To [(69, 146.6), (46, 150.85)]
 |  Line To [(2, 150.85)]
 |  Line To [(2, 69)]
 |  Curve To [(0.45, 70.05), (-0.15, 70.05)]
 |  Line To [(-6, 74)]
 |  Curve To [(-21.9, 89.9), (-31.8, 96.45)]
 |  Line To [(-60.1, 125.35)]
 |  Curve To [(-71.7, 133.5), (-88.6, 150.25)]
 |  Curve To [(-99.85, 150.25), (-115, 160.85)]
 |  Curve To [(-123.55, 149.85), (-134.05, 149.85)]
 |  Curve To [(-134.05, 108.45), (-148, 90.5)]
 |  Curve To [(-147.3, 74.3), (-147.3, 37)]
 |  Curve To [(-144.25, 23.65), (-143.3, 1.55)]
 |  Curve To [(-136.4, -9.5), (-133.15, -23.6)]
 |  Curve To [(-120.45, -35.8), (-114, -46)]
 |  Curve To [(-95.4, -67.65), (-67.1, -94.85)]
 |  Line To [(-59.75, -103.05)]
 |  Curve To [(-58.4, -103.55), (-57.2, -104.6)]
 |  Style Change
 |  Curve To [(-56.9, -105.7), (-58, -108)]
 |  End Shape
Tag: DefineSprite [ID=3]
 |  Tag: PlaceObject2 [PLACE][OBJ=1][DEPTH=1]
 |  Tag: ShowFrame
 |  Tag: PlaceObject2 [REPLACE][OBJ@DEPTH=1][OBJ=2]
 |  Tag: ShowFrame
 |  Tag: End
Tag: PlaceObject2 [PLACE][OBJ=3][DEPTH=1]
Tag: DoABC
Tag: SymbolClass [ID(3)="TestingClip1"]
Tag: ShowFrame
Tag: PlaceObject2 [MODIFY][OBJ@DEPTH=1]
Tag: ShowFrame
Tag: RemoveObject2 [OBJ@DEPTH=1]
Tag: DefineShape [ID=4]
Tag: PlaceObject2 [PLACE][OBJ=4][DEPTH=1]
Tag: ShowFrame
Tag: End
23450
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Response to The Flash 'Reg' Lounge 2009-11-22 18:27:54 Reply

You should all tell me what you think of this little engine ive been working on for the past while.
http://coveportfolio.com/LIFEBeta/LIFE.h tml

While not an official beta test or anything, but i wouldn't mind knowing how well it generally runs. Shooting for a frame rate of over 30 at least. Cheers.


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Response to The Flash 'Reg' Lounge 2009-11-22 18:40:31 Reply

Well whaddaya know, EA2D snapped up Adam philips as a game artist, I didnt know that! They just released their first game, its not bad, only played a few minutes. Looks pretty :) Dunno what they were thinking with he character animations though!


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doctormario
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Response to The Flash 'Reg' Lounge 2009-11-22 18:44:27 Reply

While not an official beta test or anything, but i wouldn't mind knowing how well it generally runs. Shooting for a frame rate of over 30 at least. Cheers.

First off...this is really very cool, and it has a ton of potential to be a great addictive game. there are bugs galore in it currently, which I'm sure you are more than aware of. I was able to jump vertically through a very large wall, and then fell promptly to my death. Don't stop making it perfect. :3


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Helbereth
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Response to The Flash 'Reg' Lounge 2009-11-22 18:59:47 Reply

At 11/22/09 06:27 PM, 23450 wrote: You should all tell me what you think of this little engine ive been working on for the past while.
http://coveportfolio.com/LIFEBeta/LIFE.h tml

While not an official beta test or anything, but i wouldn't mind knowing how well it generally runs. Shooting for a frame rate of over 30 at least. Cheers.

That's a cool platform engine... the controls are a little too spaced out for my taste though...


Don't patronize me, I know I'm awful at everything.

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