Alone in the Dark 5 is basically this idea taken up to 11.
It had really impressive fire physics for the time, where nearly anything was flammable. You could pick up a chair, catch the end on fire and then swing or throw that at an enemy. Or you could get a bottle of alcohol, pour it on the ground to make a trail and then light it to burn something else from a distance.
Similarly you could puncture the gas tank on a car, drive it for a bit to leave a trail of fuel, light the trail and watch the car go up in flames.
When you're actually in a car nearly every part of it is interactive as well, you can open the sun visors where occasionally you'll find the keys (otherwise you can hotwire it, but risk setting off an alarm to alert enemies), you can open the glove box where you'll sometimes find some useful items. Usually you won't find anything and there's no reason to really have that functionality in the game, but the fact they put it in and let the player find a reason is what's so commendable. That's the way more developers should be thinking.
It had a realistic and immersive real-time inventory system where your character could only carry objects he can physically store in his jacket, and if you're in a tight spot you might have to clumsily go through your pockets or any nearby bins and macguyver yourself a solution. It had a crafting system years before such things became ubiquitous and trite, an this one was only limited by your imagination. There were obvious ones like a cloth + alcohol for a molotov cocktail, but it didn't limit or suggest what you could make, it was all up to the player's intuition.
So you could use a lighter + an aerosol can as a flamethrower, but then you could also tape the lighter to the can and that had the same effect while freeing your other hand, so maybe you could douse an enemy with something flammable before setting them alight. You could tape that aerosol can to a wall as a trap and then shoot it once you've lured an enemy close, or make a bomb and then tape a box of ammo to it so they explode and send bullets flying everywhere.
You could also just tape a glowstick and alcohol together. Why? There's no reason, but it doesn't matter, the point is that you can. There's no streamlined menu where you click the thing you want and the corresponding items vanish from your stockpile. It's entirely up to you as the player, to figure out what random shit you can throw together into a weapon. There's no limits.
You could also just pour petrol all over you handgun bullets to make powerful ""fire bullets"" as if that's not the most retarded idea you've ever heard. And it's all in this very overly serious horror game.
It's all fantastic mechanics and the game completely sucks. It's one of my least favourite games of last gen, but I still love everything they tried to do.