At 7/20/16 04:36 PM, Drainerr wrote:
Visuals do NOTHING to illustrate the gameplay itself and thus the worth of a game.
Games are games precisely BECAUSE they have gameplay and when you judge a game based off its graphics, with a screenshot for example, you are not, in any way, judging the game itself no matter how you justify your illogical judgements and the faulty reasoning behind them.
I don't care how great a game actually plays. If it can't illustrate that it's an interesting game through its screenshots, I'm not gonna buy it or play it and risk wasting my time. The looks of the game is part of the worth, part of what you're paying for, whether with money or time. It isn't even the graphics of the game, either, as you seem to have confused my point for. Take Limbo, for instance. Limbo's graphics are simple, the color scheme consists of about two colors--gray and black--and the gameplay itself looks pretty simplistic (yes, you can tell that through the screenshots). Even so, they knew what kind of screenshots to show (basically the puzzle elements and dangers) to pique my interest in it, convincing me to give it a shot. If the screenshots were more plain (say, just having the kid stand there with nothing interesting in any shot), I'd be far less likely to try it.
Granted, game play is more important than visuals; I enjoyed Limbo more than Bioshock Infinite despite Bioshock's superior visuals. Judging the visuals is judging whether the game is worth my time. Ultimately, that's the important thing. First impressions matter. You want people to play your game, make it look good in the screenshots.