At 4/18/16 09:33 AM, Demonic-Overmind wrote:
how's this?
http://www.newgrounds.com/audio/listen/680493
@sig-ex @samulis @Anarkat @soundchris any suggestions? what more should I add?
1.) Well - first it is important to develope a musical idea. I personaly recommend to sit down at the piano and playing chord progressions to get an idea what kind of message you want to give your audience. Take your time here - its worth it. Also you should try to follow a structure - especially if you are at the beginning of your orchestral journey. For the beginning start with an A - B - A structure. Later you can go crazy and write in whatever structure you would like to. But this approach helps you to keep everything in order.
2.) Use the midi cc commands to bring in some realism to your mockup. Dont use the strings just like pads. If you are listening to a real orchestral recording you will hear that there is so much movement, so much life in it. Try to immitate that by editing your midi cc data. Also DONT QUANZIZE if you want a realistic orchestral sound. If you are heading for a more modern cinematic hans zimmer sound you may quantize, but dont overdo it. Try to learn how the instruments are balanced. This is something that can take quite a long time.
3.) You should pan your orchestra following the american seating position if you want the standard orchestral sound you would hear in a concert hall. If you want a more cinematic / soundtrack-kind of listening-experience take the european seating position for a more balanced sound. Pan (placing the instruments in the "stereo-field") from left to right from -60/-50 to + 50/+60 to get a wider sound and also to give the instruments room within the frequency range.
4.) Learn about using reverb. THis is tricky in orchestral music. You will need several instances of reverb effects. I would at least take one for the instruments sitting in front, another instance for the instruments sitting in the middle and one third for those siting in the back of the room (Perc, French Horns, etc. - well: I take far more instances. E.g. i take one aux reverb chan for my violins 1 & 2 and violas, another one for the celli and basses, one for the woodwinds, one for french horns, trombones and cimbasso and another one for the trumpets, one for the percussion, one extra for the piano and harp / solo instruments. I have 2 different reverbs in each aux chan to make the sound more realistic (one with a tail of 3.x and another one with 4.x). If you just take one it might sound too perfect to be a realistic room. In the end i send everything into a master reverb with very litle send - just to glue everything together.
5.) EQ is important. Otherwise the mix will become muddy. THe further the instruments are placed away from mic the more the frequencies loose power. Keep that in mind.
6.) Learn about ochestration. There are rules how instruments work well together (or not).
7.) Classical music has got a HUGE dynamic range. Be careful with compressors! Maybe its better to go for a plugin like the sonnox inflator to get more loudness without destroying your audio quality.
Those are my tips. I am not a master myself. But i try to improve. If you do what i have written you should be able to get a sound like this:
So - the key is: Structure (well, my piece up there is a bad example because it doesnt have a clear structure because it was meant to be a demo for the choir i used here and i wanted to show that choir in different situations. So dont take this as an example for a good structire lol), orchestration skills, knowledge about production (EQ, Pan, Reverb, Mastering) and a lot of listening experience.
If you are looking for orchestration books which are usable: Alexander Publishing - Professional Orchestration Vol.1-2b. If you want to understand more about structure and orchestration go to IMSLP, listen to a music track and look at the score sheet. Its not really important to be able to read it. But you will understand what happens. WHich instruments are playing at the same time, where is the lead melody, what stuff can be doubled, in which ranges are the instruments playing, what makes the texture? You will find out that a effective orchestration often has a great sound while there isnt really that much going on. "Less" can often be "more". If you stil have got any questions feel free to ask me.