I am currently creating a simple point and click adventure game template. The current progress can be seen here. Zip file here.
I need some advice on how to handle the "rectangles" that will trigger transitions between views when they are clicked. You know, when you click on a hole, the view will switch to looking in the hole.
The way I'm doing it now is by creating MovieClips, naming them, and then creating a class that stores their data. I've also been naming them based on where they lead. Doing it this way will certainly create a high number of obscurely named MCs sitting in the library. It definitely feels wrong.
I would appreciate any advice on a better way to handle transitioning in a game like this.