At 3/21/15 01:04 PM, mysticvortex13 wrote:
yes, everything that is sold is sold in a store. the op is trying to turn ng into their own little e-store. labor is worthless. the price of a product is the price of the product, not the effort put into making said product. this isnt slavery, it's barter using currency.
I'll agree the OP is trying to turn Newgrounds into their own little e-store. I disagree "labor is worthless". No, it isn't. And if you make someone do labor who doesn't want to do that labor, that is indeed slavery. Bartering would be trading goods or services for other goods or services. But again, that would be a payment.
what value an object has is subjective to customer.
*AND* the seller. You don't have a deal unless all parties agree to it.
a glitchy game being sold is comparable to a car with a leaky oil pan being sold... again, we have lemon laws for a reason.
And, like I said, any programmer worth their salt would work with someone they were making custom software for, and would keep fixing it if need be. That's part of the beauty of custom software, actually, although it has a much higher price tag, but the developers themselves would be extremely willing to work with the customers and ensure everything was to their liking. Unlike a pre-made game or piece of software, a custom work can continually be refined until it is satisfactory.
any more than one person makes it a dev team, even if one of the two is said freelancer.
Okay, well, regardless, that exists.
and me making the story for them doesnt make them owe me a favor? ha.. regardless, ten dollars is a fifth of my yearly income, 100% of my current net worth, and i need hundreds of games every month. $1200 a year even if everything were one dollar. you can see the predicament i'm in.
Correct. Writing a story for a game absolutely does not make a developer owe you a favor. I'm really not sure why you would think it would. I'm sorry your income is so low, but that's a tangential issue. A developer also needs a fair deal and if the deal is too lopsided they have no incentive.
this is the principal of barter i am operating on, only with a universal currency for a product. i am not operating on the full extent of the modern notions of the dollar. there are no blanket prices for a good. especially so if you're not in a legitimate business chain. that's what you get when you work alone.
No, barter is mutual between at least two people. If all people involved cannot agree on a fair exchange then no exchange is made. Period. Also, define "legitimate business chain". So, only national chains are "legitimate" in your eyes or something? There are many independently owned stores and also even people selling their services by themselves are running legitimate businesses provided they follow the laws. Frankly, claiming only national chain stores are "legitimate" is quite insulting.
wow, just wow. you think indie stores in your definition of "store" are actually a thing. i am basing this off what i've seen stuff go for on the net. when i said "nonexistent", i meant it hyperbolically.
Because they actually *ARE* a thing! I can go for a walk right now and walk right into such an independent store. Sells games. Not a chain. Independently-owned. I guarantee if I made some homebrew cartridge games and talked with them I could get them to sell it in their store. So you're just wrong. Also, not everything has to be a national chain, you know. My area has a lot of arts and crafts, which necessitates a lot of indie stores as well, that mostly sell arts and crafts, but there's indie stores for other things as well.
you dont understand the concept of amateur commission price at all. look at artwork by famous painters, then look at a commissioned painting of comparable quality by an amateur.. the former costs millions to billions of dollars despite theoretically requiring less labor due to their experience. the latter would be lucky to fetch several hundred.
I understand it perfectly fine. Also, two points. One, we are not talking "amateur commission". I am assuming thread OP is a professional. In any case, I am. So my own work would not be considered "amateur". I could charge what I want. If people don't want to pay what I want to charge then that's their prerogative. I personally don't offer such services as OP is offering, specifically because I don't think it would be "worth it" for me. Two, apples and oranges dude. Video games are *not* paintings! Sure, I would agree that both are artforms but they're very different artforms from each other. Some people would claim video games aren't art but I'd disagree with them.
flash games are anomalistic examples because nobody sells them unless they are commissioned in the first place.. it's pure charity work done as a hobby. so it's not a valid comparison. even if it were they only cost like 30 dollars more than the price of zero dollars non-commissions have.
Flash games could count as well, although that's not my forte. But again all parties involved would need to agree on prices. Also, there's a big difference between a quality work and an amateur work. Most of the Flash games you'll see on Newgrounds are clearly amateur work, which is fine, but there are also clearly some quite skilled Flash game developers as well and they deserve whatever they ask for commissioned work. It's fine not to do business with them though.
i am not selling anything though. i am buying. this is a commission, not me hiring someone on as a coworker.. customers never contribute jack to their commissioned games here unless maybe it's rough sketches of what a character should look like... even then it's not all the characters in said game... all things considered, yes. it is worth it. how much a price slash is up to them, but if it's not enough for me, i'm not sharing the rights to my story.
i wont even request to be slapped in the credits as compensation if i do share it for what it's worth..
Price slash = $0. I'm just telling you like it is. I seriously doubt any custom developer would give a price slash for including the story, or they would just inflate the original price so they could "slash" it to whatever they were going to charge you anyway, if they're clever.
transactions make you pay for a product *before* you try it. that is how it's always been. they know this, and so can sell you a broken product.
lemon laws exist because of that. i can damn well afford it if i know who to talk to. not that it matters, because until my story is finished, nobody can make a game off it.
Perhaps you keep missing the part where I tell you that custom developers who are worth their salt will work with the customer and continue to fix any problems with their software for a reasonable time-frame, provided reasonable pay is provided for their services? It's not like a pre-built item where you buy as-is. It is an item which can be fixed even after it is delivered. For how long they wish to service it is up to them, but it would definitely work as it should or they would keep fixing it until it did, if they're a legit developer.
contracts never apply to purchases unless it's drm related. they only apply to employees. and we both know drm is a load of hogwash that should never have existed in the first place. same deal with intellectual property laws, terms of service, privacy policies, and anything else nobody but a lawyer would ever bother to read.
it's our duty to be rosa parks and flout it here.
Uh, no. Contracts apply wherever someone wants to make a contract. Barter situations very well can have contracts spelled out, although lots of stuff is "done on a handshake".
Rosa Parks = bad analogy. That has nothing to do with this at all.