At 2/10/15 07:18 PM, mysticvortex13 wrote:
uh, mm3 isnt exactly circular in the first place.. sparkman has multiple strengths for instance, not just one.
There are exactly two damage circles in Megaman 3, compared to the one in most other Megaman games, and the very unusual unique damage structure of Megaman 2.
MM3 First circle: Magnetman, Hardman, Topman, Shadowman, Sparkman, Magnetman
MM3 Second circle: Snakeman, Geminiman, Needleman, Snakeman
And of course everyone is also decent at themselves and each reincarnated MM2 robot master has exactly one weakness from the MM3 weapons.
air man is literally impossible to hit with buster gun. his tornadoes bounce off any shots fired. really, its much simpler to tank his attack and hit him with the revolving version of wood shield (as opposed to the projectile) when you get close enough. he dies in two hits iirc.. however, its easier said than done.
besides.. buster shots are too weak compared to the damage those tornadoes do to you.. this isnt mm4 where we got the mega buster charge shot..
Mmm, not true at all. I almost always beat Airman with just my regular power, going in with full life energy, and come out with maybe about 1/4 energy remaining. It's far easier to hit him with your regular weapon than with Woodman's weapon and although your regular weapon deals so much less damage, the rate of fire more than makes up for that. Some of his tornado things aren't dodgable, which accounts for the damage you'll inevitably take even if played perfectly.
i'm telling you quick man's stage is hard even if you do use the time stopper.. if you dont its flat out impossible..
Your opinion then. I nearly always just rush through it and save time stopper as a "finisher" move for Quickman himself once I get him to half energy from using crash bombs.
in mm1 for magnet beam to do me any good i need infinite ammo hax. in wily wars, they dissappear far too quickly.. in anniversiary collection i dont rightly recall but something made me run out there too..
Yeah much requires that you conserve as much as possible and that you don't die because if you die you have less energy since you used up some on your previous life. I don't find weapon energy on magnet beam to be an issue but I don't die and I play conservatively.
mm1 isnt exactly super mario world.. making these jumps isnt as easy as you portray them to be..
The jumping is entirely different in both games, but the "feel" of the characters is entirely different too. In some ways Megaman's movement mechanic is easier than Mario's. Sure, he can't jump as high as Mario, but he's also less slippery than Mario. Tradeoffs in every game.
the ghosty glitchy thingie you speak of never happened with me in wily wars nor anniversiary collection.. i fall because i get knocked clean off the edge just as i'm about to land.. ninja gaiden style..
For me it's very common to be standing on one of those things right as it decides to shoot right as it is moving down, so the shot literally appears on your character (unless you jump right before he shoots), you take damage and fall through to your death. Even without that, if you take any damage at all you can't stand on those things and go right through, so it's a bit on the ridiculous side although I can do it.
mm7 is all the weirder than 2 or 3 though.. turbo man's weapon has no strengths or weaknesses when you use it, but it practically instakills you when he uses it due to the DoT effect...
Megaman 7 seems to borrow a lot of the Gameboy Megaman series mechanics, if you've noticed. Even as far as only letting you fight 4 masters, then an intermediate stage, then the last 4, just like the Gameboy games but unlike the NES games. That game has a singular damage circle as well, with the exception exactly two bosses have exactly two weaknesses.
MM7 Damage circle: Burstman, Cloudman, Junkman, Freezeman, Slashman, Springman, Shademan, Turboman, Burstman.
Exceptions: Both Turboman's and Freezeman's weapons are good at both Burstman and Slashman.
you cant really say mm2 is all that special in that noncyclical regard.
Yeah it's actually pretty unique as far as damage cycles go since nearly every other game in the series has a single damage cycle, although MM3 has two instead of one.