To connect with my previous question about a chain movement in a group of objects, I'd like to know if toggling visibility would improve performance.
I'm dealing with 14 move clips that take up about 200 pixels each, not including the rest of the smaller objects added to the game. They are going to be constantly moving, but many times the pieces will be off-screen. Working with that, I'm going to try to come up with a simple conditional for if they are off the screen in either four directions. Do you even think that would help?
I'm only experiencing a little bit of lag at times, but as soon as I start animating them and adding more functionality besides movement, I could see things start to drag more.
Any advice for a bunch of large, moving objects and improving performance?