I have been trying to develop this game idea for a little while now, and I'm looking for some developmental input, so heres the overview: (note that some names are not official, I do plan on proper names for them)
Game conceptualization has been slow, but the coding has been slower
The game is observed as a 2d world with layers (2.5d, looks kinda 3d)
You are a cyclops space slug who is trying to rescue his mother queen from the red tyrant dictator's lair.
The player braves through space with their slug's spaceship by dragging the mouse pointer, while traversing through mazes in asteroids to find minerals. Although there are some rare mineral types, minerals are the most common kind of object amongst many other kinds of objects. Archetypes/Blueprints can be found in wreckage, for creating new technical assets from the right input. The tyrant dictator will send guards to you to collect ransom, if you choose to avoid them, the player can weaponize the slug's spaceship to break into the tyrant dictator's lair to save the mother queen. Space flora and fauna may impede your path, or you could benefit from their fruits.
Asteroids can be in front of or behind on another, and you can enter one asteroid and exit from the back, and then enter the next asteroid. To move through the depth of space click the slug's spaceship and drag up to move to the layer in front of you and drag down to move into the layer behind you (this disables movement on the x and y only while changing depths)
click in a direction to launch your active weapon in that direction
I have 3 possible graphic styles, my first style was vector based, and I have the most development on it, but I was also experimenting with both square pixels, and triangle pixels with more difficulty.
I only have a few ideas for flora and fauna:
Space bees that search for pollen from space flowers
Tentacles that smack you away from a seemingly empty crater
Clams that blend in with the inside of an asteroid waiting to chomp at whatever passes
Tyrant's servants:
He has slavers, guards, and ransom collectors
The slavers force the pregnant mother queen's young to mine asteroids for economic gain, saving a slug slave will alert tyrant guards but add a one extra life. Also you can collect minerals from what the slug slaves harvest. A slug will continue to mine after dropping off a slug into a safe asteroid. That is risky but could pay off if you can collect what he harvests without a beast eating him or a tyrant slaver re-enslaving him.
I don't have many ideas for crystals, minerals, blueprints, equipment, or weapons.
I would like a taser to be an easily acquired weapon because it will not do damage, but will put the target in stasis for a moment. I want an upgrade system that combines different elements into simple weapons and tools at the beginning and later more complex weapons and tools. Upgrading a weapon could be as easy as dismantling it and then recycling the parts into the the stronger weapon.
I will come up with a better layout for the overview soon, so please bare with me.
I welcome anyone to help develop my game.