link to game- http://www.newgrounds.com/portal/view/632535
1.a Personal introduction
Hello ok26201ok on newgrounds.com (do not ask about the name please.) This is my first guide so please bare with me.
1.b Game introduction
The name of the game is Idle Farming a idle/active farming game which the purpose is to increase your score and earn oodles of money. Sounds simple enough but after 2 weeks of playing it this becomes both tedious and increasing difficult. Yet it is also like a drug you can not stop. Yes Junjo (on newgrounds.com) is an evil mastermind. I really do hope he makes a sequel with many of the suggestions posted. I'll get into that later. For now some basics.
2.a Guide easy search section
The guide easy search section. Not much you need to know about this. Control + F to open search #.X to find the section desired.
1 Introductions
1.a Personal introduction
1.b Game introduction
2 Guide and updates
2.a Guide easy search section
2.b Updates to guide
3 Game basics
3.a Crops and watering
3.b Flowers
3.c Merchant
3.d Girls
3.e Chickens and chicken merchant
3.f Upgrades
4 Strategy
4.a Strategy- basic/econ
4.b Strategy- pro/flower
4.c Endgame
5 Legal stuff and everything else
5.a FAQ
5.b Legal
5.c Contacts
5.d Suggestions
5.e sequel ideas
5.f my progressions timetable
2.b Updates to guide
v1.00- wrote everything [Feb. 09/2014]
v1.01- added 2.b update section and 5.f my progressions timetable and updated 3.e chicken section and renamed it. [Feb. 13/2014]
v1.02- updated 5.f progression timetable. Updated 3.d girl/wife section. Updated 5.e sequel ideas. Minor update to 4.a econ strategy. [Feb. 14/2014 morning]
V1.03- Fixed minor spelling errors and the found grammar errors. [Feb. 14/2014 evening]
3.a Crops
There are a total of 8 crops for the 4 plots you can unlock (In order of unlocking): Potatoes, Carrots, Wheat (which is used for chicken feed. 4 bundles for starting and 10 for star 1), Tomatoes, Cucumbers, Peppers, Grapes (this one I am not sure of) and Corn. (level 9/17/25 and so on are better versions of potatoes and the order starts again) Each one take longer that the previous in their grow rates and harvesting speeds. I have not found the speeds but I have a base I follow. For every level of crop level add 1 second grow time and 1/4th a second harvest time with a default of 4 seconds to grow and 1 second harvest. (This is not including bonuses of tool or harvest skills) Again this is a base 'I' follow. Now for watering. There are 2 things to note of this. The amount of time it takes to water a plot and the bonus. I have not figured into this very much due to lack of using the ye old watering can myself. However the second thing to note about watering is when active it doubles growth. (example a crop that would take 4 seconds to grow will in 2 for the cost of 2 seconds of water. Each plot hold 20 seconds of water I think)
3.b Flowers
You may have noticed after a few harvests of your first potatoes that you may get a flower as a bonus. I find the odds about 25% (1 for every 4 or so averaged) per harvest of a crop. If you get the flower buff from the merchant I believe this increases to 75%. One last thing to say about flowers is that 8 = a bunch to give to a girl/wife.
3.c Merchant
I put this one first because this is the go to person for big bonuses of cash and flowers. The good about this guy. After about 15-30 minutes after completing the previous order he is back. I have not nailed the exact amount of time between orders. I know this as I was doing an order during a flower buff once. The amount you usually get from the merchant (cash wise) is usually the cost of between 400 to 1,000 of the best product you can shipped. The flower buff takes 50-100 of a product and takes half an hour of your time but is worth it for active players. The bad is you got to break farming rhythm to find out if he is back or not and if you are farming flowers or cash products and it can get annoying to find he is not back before you got to go idle for an extended period of time. (i.e. go to work)
3.d Girls
There are three girls Mayor's daughter or Janet, Dana and Brenda. Dana is the easiest to marry but Janet has the best starting buff. The starting buff for each one if you make them your wife is Janet is 5% sell bonus, Dana is 1.35 seconds of watering period every minute. Brenda reduces time to gather eggs to 8:46x2 (I think) There are 2 things to note about the girls before becoming your wife. 1: flowers are less effective at this state (especially without the 46m house or better) and 2: you get points for score for talking to them. If you want to max your score I suggest you talk to them to the point of almost marrying them then marry Janet. (more in this to come)
*UPDATE v1.02* The amount watered by the girl is based partly on how skilled at watering you are. At level 50 and 100% watering boost she fills the bar 25% per minute.
3.e Chickens and chicken merchant
You can not get these till you get a wife and she auto picks up eggs every 10minutes. (reduced by putting points in the skill.) Basically three things to note. 1: It takes 2 minutes for the feed to run out with 1 chicken (divide that by the number of chickens you have. 2 is 1 minute of feed and 3 is 40 seconds. At least this is how I base the numbers.) 2: you need eggs for the lunch buff. I think it is 5 eggs for the buff original casting of 1:30 and 10 wife exp then -10 seconds and -2 exp every extension from the last casting till you are down to :30 castings and 0 wife exp or the buff runs out. 3: egg merchant. The merchant does not buy eggs for a high enough price in my opinion unless you are doing it for the score.
*UPDATE v1.01* game v1.55 has increased egg prices and higher levels available than previous versions
3.f Upgrades
Simply put compost (grow speed) and tool (harvest/replant speed) I have not found an equation or anything for this section but I have found to keeping about 8 tool for every 7 compost (or keep the two similarly priced) works fairly well. However I would max them both before moving up to the next set of prosperity levels. (example lvl prosperity 4 for them is tool 160 and compost 125)
4.a Strategy- normal or the 'economy' (econ for short) strategy
Step one unlock plots and seed levels till you get to the 4 or 5th ones then start working on your tool and compost levels. Unlock the merchant right away and do the flower buff orders but do not change anything grown to normal standard. Simple and strait forward.
What you focus on (in order)
seed level
tool level
compost level
have merchant
What you mostly ignore
wife
chickens
house
egg merchant
The focus is money. You are going to want your harvest speed about 150% at seed level 8 (+20% every four additional seed levels till 16 then +10% every 4 if able.) and walking speed at about 30% and then dump every skill point you get into boosting profit. When you get the wife (by talking to her and making purchases that will cost a drop in the bucket) then you put every point you get into maximizing your profit intake. Maybe a single point into her other skills for bonus wife exp over time. When growing for the merchant grow 1 plot in the bottom left corner (closest to the credits/reset buttons and the one you start with) This way you will max your profit while slowly building the order up. This way if you are gone 8 hours you will have minimal lower quality crop and the most of the best crop.
Stats for a lvl 150 (best for merchant farming over a long period of time)
harvest-20 or 50%
water-0
run speed- 10 or 30%
marketability- 120 or 55.74%
You can put an extra 10 points into run speed from marketability in the earlier levels for time saving to get an extra few crops an hour. However I find 30% run speed boost more than enough most times. If you also find harvesting slow you can also do this for 5-10% more crops over an 8 hour stretch but about the same % profit less per harvest.
harvest- 50 or 85.5%
water- 0
run- 20 or 50%
marketability- 80 or 47.64%