Gameplay - 2D Beat'em up gameplay. [4 Player]
-Examples
--Castle Crashers
--Capcom / Konami Arcade titles: X-men, Simpsons, Punisher, Captain Commando
Character styles
--Human characters (ninja)
--"Predator" style
--Animal/mounts
--Simple rideable mechs
--Various styles of enemies.
BOSS characters (large)
Bosses will be extremely large in this game. Taking up more than the screen but parts
will be animated individually. Example: arms, head, and other parts.
-Onslaught (Marvel vs Capcom 1) [ http://www.youtube.com/watch?v=rEmcoGrGbVE ]
--Good example of the style of bosses I'd like for early stages.
-Galactus (Ultimate Marvel vs Capcom 3) [ http://www.youtube.com/watch?v=6uF2KBFyYnE ]
--!Nowhere near the depth of animation is needed for the boss I'd like. Just an example of the size and style of boss.
Weapons
-Some weapons (Weapons will be very basic and require little character animation)
--Basic grenade launcher
--Throwable weapons (throwing stars, knives, etc)
--Swingable weapons (swords, long axe, etc)
Backgrounds
This depends on your involvement with the project.
For the time being, they won't be the focal point and only one will be necessary until Kickstarter.
But after kickstarter the stages will be pretty large and contain interactable objects and some of the background objects will move depending on what is happening with the characters.
EXAMPLES of art styles we would like:
Best: (Exceptional depth/polish/colors)
http://fc05.deviantart.net/fs71/i/2011/144/6/a/game_by_koutanagamori-d3h5y8e.jpg
Better: (More cartoon-like; Less depth/polish/colors)
http://koutanagamori.deviantart.com/art/Animal-169324575
Good: (Slightly better than Castle Crashers style sprites)
http://myth01.deviantart.com/art/Castle-Crashers-105850418
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Target Platforms:
The main objective is to release an exceptional game for Steam on PC.
The better the art, the better the kickstarter outcome, and in turn, the more likely it will be released on major consoles: Xbox One, PS4
PAYRATE:
We are willing to do rev-share or upfront payment for this project dependent on your level of involvement. If you would prefer payment, we can discuss rates depending on your skill level (Best, Better, Good).
-Best case scenario: We will need artwork for future projects and we would like to find a reliable artist that can potentially become a part of our team, or build a strong working relationship with.
If you are interested, please reply with relevant examples in this thread or
info[at]strictlydominant.com, and your payrate and/or willingness to rev-share for this project.