Hi. if you've ever played Coinbox Hero (great game), you'll notice that there are literally hundreds of coin entities on screen at a time with gravity and collision, but there doesn't seem to be any lag. How did Jmtb02 accomplish this?
Is it in the code? Is his code super efficient? Is it the way he displayed the coin graphic? What is the most efficient and processor friendly way to display graphics, especially for something that doesn't change, like a coin?
I am interested, because I want to rain down lots of blocks in my game. All they need to do is fall at a constant velocity, then if it detects ground, it snaps into place. right now, I think My code is as efficient as it can get, with ONE hittestPoint function and some math to figure out where its final landing zone will be.
If at all you have any experience and have tips on performance management with lots of entities, please comment. Right now, I'm seeing frames drop from 60 at around 80-90 entities.