'Ahem' it's been awhile since I've had to do this. Well if anyone still remembers me/ us we're a humble little indie team that wants to make games and has been working on one slowly for the past nine months. Originally it started with one coder for about 6 months and it's been done on free time. Now our little team has a nice 8 members.
Three coders (one is active, one is in the hospital and one is always busy and can't contribute as much).
Two artists (our cutscene/sprite animations artist/background artist, is the sample picture below. And our foreground tile design artist who matches pretty well with our Art lead).
A musician and editor (with a nice combination of techy/rock/orchestra music our musician is amazing with the help of our editor. It only gets better! Sadly though we only have two tracks, a lot more to go.
Me: Writer/director/narcissists/narrator/level designer/gamer with a steam library of 300 games (not including physical game copies)/ Conqueror of difficult games/weird guy. I'm the youngest as well as the least experienced. I'm honest.
Everyone on the team has real professional experience excluding myself.
It's a humble fun little freelance team (freelance for now), if you don't like that, I shall not impose and save you time.
I will let you know that this will be a freelance project. If I was paying, we would have been done with the testing phase 5 months ago. We've basically been working on this on our free time until we can get the first chapter done to release a demo. It's been tough. Once however when we get into funding, depending on the teams skills, funding will be spread accordingly. As of right now, why things have been slow is simple. A lot of our members have jobs and go to school and have loved ones. meaning submitting anything a piece of 2-3 hours of work every 1-2 weeks is expected. It was less than that when we started but with one person.
This is not just for money, this is for the passion of making games/enjoying games. I started this team with a simple vision and that vision was to make affordable games for everyone to enjoy. Which by that I mean everything (if we go well with our current project and get to make future ones) will be sold for $10. If you do not agree with this, I will grant you the courtesy of not reading anymore.
FOR THOSE WHO MADE IT THROUGH
I'm Julio, I'm nuts and to an extent non-realistic. This is one of the few things I can write without goofing off/making obscure references to something. Anyway our team needs more people who're familiar with python/ willing to learn python. If you have previous experience in the industry and are looking to branch off to different territories, we have a nice home for you.
The game will be a tough as nails 2D side scroller with a few twists and is inspired by modern day indies and classics (modern like meatboy, old like sonic the hedgehog). going for a cartoony/twisted look with a side of being colorful. As seen on the picture below will demonstrate the look we're going for. That lovely block thing is our villain.
I would appreciate samples of you knowledge of code (I can't really code myself, but I know how to run it and I can tell if it's spotty).
Here are some notes I'd like you to take
Screw professionalism. You don't have to act fancy, just act respectful (you can curse or talk in L33t for all I care, just don't go around offending anyone like a jackass, if so, go work for EA or some other company. Everyone in the team is from different parts of the US/ and the world. So please refrain from any statements that could cause problems. I like it being fun and everyone working in collaboration with each other. I'd rather not deal with offending one another.
I'm crazy. I have a storyboard I've been writing out with my Artist, while she has barely any free time I just work with her and see if we can make parts of the story weirder or more entertaining. The storyboard is incomplete essentially, while there is a version of which is finished, I personally want to make sure that things go well. I have an offensive sort of humor as well as a friendly sense of humor. Don't take me seriously with what I write sometimes.
Have fun. Remember this is freelance. Yes, I would like everyone to work on it on there free time and put there souls into it so that we can go into a kickstarter faster. I don't want you to push yourself too hard though. Have fun, do a piece bit by bit every time you get the chance. But if hey, you want to show me and everyone what you can do. Do it, I'm not stopping you. If you show that you're just that damn good then expect a larger payout in the end, hardworkers deserve a damn fine gift.
Aside from that, if you're interested, give me a holler here on the board or private message me. I look forward to working with you!
-Julio