Physics platformer with time-portals. One place - two times and different level geometry.3.95 / 5.00 6,937 Views
Help Chase find new love3.92 / 5.00 4,195 Views
Defend an arctic base on the frozen moon of Jupiter3.78 / 5.00 2,384 Views
I created a class called "bgitem" that extends the Sprite class and gives it a few extra variables. I've changed the base class of a handful of library items to Sprite and am trying to cast them as "bgitem"s.
Is there any way to convert them on the fly without creating an identical .as for every single library class?
public var building:bgitem = bgitem(new building1())
Instead of making the base class of building1 extend Sprite, make it extend bgitem. No need to cast. Give that a try.