What I am trying to do is have one function handle every event in AS3. Why? Personally, I think it would be easier for me to manage. All I need to do now is when the function eventHandle is executed, have it check which event is being called using a switch statement. Is this possible? How can I check which event is being called?
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME,eventHandle);
stage.addEventListener(Event.EXIT_FRAME,eventHandle);
stage.addEventListener(Event.KEY_DOWN,eventHandle);
stage.addEventListener(Event.KEY_UP,eventHandle);
function eventHandle(event)
{
}