Ive decided to go with the slightly angled perspective. It seems people want that more and i think its a doable challange for the less experienced. Like deadspread had, just use a box as a guide. If you guys need we can make a template so that we maintain consistancy.
I have also been thinking about the story, and am leaning more towards the idea that we dont need to go into to much detail, the vaguer it is the more mysterious and suprising the bosses would be. Something like we dont know what happened, sorta like the first 2 exmortis games, started in isolated areas, then all of the sudden major cities were being destroyed and there was chaos, dont need to go into what exactly destroyed them, you can make it look however you want, nuke, war, ect. And it very well could be that, but if we don't specify the cause we leave ourselves open to more ideas. Because what really matters isn't how the world was destroyed, more that it IS destroyed and now you have to get by.
At 11/9/09 03:44 PM, flashwarrior wrote:
Can they swear their asses off? :D
"Man, you suck DICK at this game! ahahha!"
they can swear, but lets keep the dialogue at least somewhat game related, for atmosphere and all.
Oh and here's a sort of updated idea of the gangbanger guys, I guess itd take like 5-10 shots to kill it.
Dont know how hit points are implemented yet but they look good, now skew them to fit the perspective.
At 11/9/09 05:25 PM, DooDooMeaT wrote:
I think that this type of game is harder to make look good than a side scrolling game...
yeah we definetly got the short end of the stick there, but we will manage, and doing a side scrolling one would present its own challanges so no one is really easier than the other.
About the background...There is only going to be one background, the ground. Everything is going to move at the same speed...
Yep, and that speed will be relatively slow, so make the objects on it nice and pretty cuz the player will have plenty of time to look at them.
At 11/9/09 05:49 PM, Kreu-Zung wrote:
Imo before everyone starts drawing we should have a clear concept.
I agree that we should settle on a story pretty soon, but its not the most crucial thing, it holds equal bearing in our case because post apocalyptic has a set feel and look to it that the story doesn't need to influence as much.
How does the "new world" look like:
We kinda established all that a while back, read the thread.
Or we could see the apocalypse as the biblical apocalypse:
How bout a combo of both
Who is our charakter?
Why does he fight? Just to survive?
its a scrolling shooter, its kinda hard to address all that in one level. Never forget that first and foremost this is a showcasing of what a group of artists of varying skills can put together, not necessarily a masterpiece in story telling.
As we can have "Floating ship pods" -> maybe the characters meets other survivors and groups up
Again scrolling shooter, allies if there are any will come in the form of power ups.