My name is James & I just recently have started a search for people to join a team who will begin the process of building a video game- here's my ad cut down to the parts that are specified towards the musical sort such as yourself... hope you're interested! :)
Let's start from the beginning.
You have a skill, be it programming, drawing, coding, or making noise.
You also have a passion for video games, in both the creating & playing sense, &...
You want to combine these two factors of your life into one, yet you lack the versatility of knowing all the disciplines needed to create a video game-
Hell, you may even know all the disciplines, yet you lack the creativity needed to dream-up & fashion into working-order something that people would be willing to pay for... let-alone like!
That's what I'm here for-
To form a team of people who have the combined skills to create a video game & fine-tune them to corrolate & create said video game through the use of each-others abilities.
The available main positions are as follows:
[b]SFX Engineer / Sound Designer (1):[/b]
I believe that games, no matter how small, require a distinct sound-track & some decent sound effects.
Although music for small-scale games isn't expected to be fantastic- the better it is, the better for the overall success of a game.
As the SFX Engineer / Sound Designer, you will be responsible for all game music, including weapon sounds, voices, etc. You will also be responsible for creating sounds for the game website or anything else that makes even just 1dB of sound.
Can demonstrate their abilities.
Can create & edit sounds through the use of various programs.
Can find & locate sounds / voice talent etc. as needed.
Can create sounds that fit the style of the game, which includes weapon & special move sounds, button SFX, background music, opening & closing credit music.
Can write voice scripts for characters- you gotta be funny!
Can do all this without infringing upon Copyrights. -Unique & original work only.
Can do other jobs from this skills list or misc. ones not mentioned. (Be specific)
Can use Sibelius or other similar scoring programs.
Can play 1 or more instruments to a high degree that would allow for some unique, recorded music.
[b]Required of Everyone: [/b]
The ability to read & write in English to a high-standard. (I don't want our work being slowed down due to one programmer not understanding what we want done).
MSN Messenger or the willingness to get MSN Messenger, for the purposes of one-on-one discussions, team meetings etc.
Secrecy- as I'm sure you'd all understand, leaking information, alpha's, beta's etc. to anyone, even to just a close gaming friend, can destroy what the game had going before it... gets going... let-alone any possible hype.
Dedication- Although we will be approaching this as a "hobby group" (for lack of a better description), we will still be making the game to a general deadline. From experience, it pays to be act more organised & professional regardless of the situation you are actually in...
- Remember; the better the content & the faster it comes out, the faster we can get our return (in whatever form that may be).
- So if you're not up to dedicating about 2-3 nights to the game-making process per week + 1 formal group meeting every 2 weeks (which is insanely laid-back & casual as it is)... then think twice before you apply. It's not as much work as it seems!
-2-3 nights per week is just an approximation. If you're good at you're job, you'll be using less time than that...
[b]Rewards from joining the team:[/b]
I'm sure you're all wondering the cliche "What's in it for me?". Nice.
Here's what's in it for you:
Although this team is essentially starting off as a group of people doing a hobby together, there is always the possibility of going "legit" & creating a studio.
As such, although this team will, for at least the first game or two, follow under the "hobby" sign, I still fully expect to make money from the games we create. (Sweet, sweet moolah!) These details will discussed more when you join the team.
Also, we cannot forget that from joining the team you will get your name in the credits!
In a nutshell, you get your name in the credits, a bit of pocket-money (according to success of the game), an awesome game to put on your resume & an overall feeling of accomplishment...
Once again, you do want to make a game... don't you?
I would also like to point out that although I am forming this team around hobbyists, producing a game of a decent (if not high) calibre is hard & does require a certain level of talent & developed skills. That is the reason behind me choosing who joins the team, as opposed to accepting anyone.
For those who don't fit the bill for the above positions or are unsuccessful at applying, not to worry! I will post QA Testing positions for Beta etc.
I would be truely happy to know whether or not any of you can fit the above role, because if you can (& from what i've seen & heard... you can), I'd be truely honoured to have one of you on my team. Any questions / concerns before you consider joining, email me- I'll be happy to help.
I already have an assisting game designer & programming liaison, artist & 1 programmer, in case your were wondering how far I've gone with the rest of the team...
Thanks & regards,
p.s. my email is email@example.com