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Communication Rights

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Credits & Info

Uploaded
Jun 12, 2016 | 1:50 AM EDT
File Info
Song
11 MB
4 min 39 sec
Score
4.21 / 5.00

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Licensing Terms

Please contact me if you would like to use this in a project. We can discuss the details.

Score:
Rated 4.21 / 5 stars
Plays & Downloads:
180 Plays | 3 Downloads
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Genres:
Electronic - Industrial
Tags:
None

Author Comments

Description taken from Bandcamp

"Finished in April, here's what I submitted to Chiptunes = WIN: Volume 4! Unfortunately, it didn't make the cut. Now, if only I could remember how long it took to make this so I could think of some excuses... (This is a joke, by the way. Look up some racing driver excuses.)

The title "Communication Rights" comes from the story behind the song itself. It was originally going to be a collaboration, but the other two people didn't talk to me or each other, and instead, just did things to a project file and pushed it back and forth. Naturally, it was a mishmash of chaos. I broke it off, took my 16 bars, built on them, then made what is essentially a different song to stick on the end of it as a big 'ol middle finger to the lack of communication those guys provided."

Reviews


kirbyrocketkirbyrocket

Rated 2 / 5 stars

This is a very abnormal piece. There were a few things that bothered me and made me dislike this track. I'll start it in chronological order:

In the beginning, some of the instruments appear to be offbeat. Keeping a steady tempo is something that many great composers do in order to make their song flow more smoothly as it plays. If you get the instruments to play where the notes hit just right, then you will see a much better outcome in your work. This was not much of a problem later as the piece began to progress.

At around 2:30, you added a gritty noise that seemed to be extremely out of place. From there on out, the piece sounded as if it was apart of a completely different piece until around 3:20; even then, it still appeared to be very different from the rest of the piece. It's good to have a bridge in a piece, but it's not good to make it sound TOO different.

At around 4:00, another gritty noise begins to play in the background and progressively gets louder. This sound is not pleasing to the ears due to how out of place it is. There is no rhythm for it to flow with; and as it gradually gets louder, it begins to take over the entire song. The echo at the end does help fix this, but it still does appear to be quite loud and out of place.

From 4:32 to 4:37, you can hear a humming sound being played ended by a hat. These sounds are completely out of place -- as they do not go anywhere with the rhythm or melody. These definitely things that shouldn't be put in a track to end a piece.

Finally, the drums didn't appear to fit appropriately with the chiptune instruments being used. Real drums don't fit for a chiptune song; however, you didn't label your genre as Chipstep or Video Game, so I may be wrong in thinking that it is indeed chiptune.

You have potential, but I don't think you are quite there yet. I hope to see more content from you, and I'd love to see your great improvement in the near future. I may not scout you now, but hopefully, in the near future, you will improve greatly and become scouted.

Best wishes. Bless.
-Sydney "Kirbyrocket" Henry


Kerosyn responds:

Abnormal indeed! Honestly, I don't like this track either. To be fair though, making the second half completely different was entirely the point (check the description.)

While I don't actually see all of your points here, I do appreciate the feedback. That said, this song almost a year old now, so my next upload coming sometime in early July might interest you.