This is an NGADM Round 2 review.
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There are some pretty great ideas here. You have a wonderful intro. It's soft, and sets the mood beautifully. When the low strings come in during the intro, I feel like the intro started to spiral down in quality because it started to get a bit bland and boring, but before that you have a great piano sound that creates a wonderful atmosphere. 1:17's percussive elements are subtle and very effective. What I really like at that point is how you build up and introduce some heart-pumping staccato strings, die down again, and do the same thing later on. It's an interesting structural approach that works very well.
In general, structure-wise, you have a pretty interesting structure. You saved the climax for the very end, but still added plenty of dynamics beforehand. Unfortunately, saving the climax for the end and making it so short and detached from the rest of the track transition-wise is a bit of a dissapointment, so there's room for more development in this track from where you left off. The transitions in general are pretty smooth! 0:25's strings should be far more subtle, a nice drum fill before 1:17 would've been awesome, 1:52 came off as a bit abrupt and let's face it, the transition to 2:46's part was lame, but otherwise, everything else is smooth.
Your composition has some good aspects and bad aspects. In the softer sections you have far more interesting melodic material. In the climax at the end you basically just repeated the same short riff many times over, which is similar to what you did in your Round 1 track during the climactic sections. Could be something to work on in your future tracks. I feel like your buildups could have been more pronounced. As I said above, I love how you build up the staccato strings halfway through the track, but I didn't quite feel the increase in intensity I was hoping for. The buildup to the climax at the end could've been far better too. Lastly, despite such a fantastic intro, your ending is a pretty average "unfinished" ending you usually find in trailers, which didn't do the track justice, I feel.
Deadlines can be tough, especially when you get technical issues or you simply don't manage to get inspired in time. I know you can do much much better, but still, you've certainly got good ideas here and hopefully my review will help when/if you revisit them! Good job.
Score: 7.6/10