Racing game
Ah, another piece ready for the modern or futuristic racing games, usually involving flying or anti-grav machines that we can only dream of, with their speeds which blur the senses and g-forces which abuse the body beyond breaking point. Nice.
The foil to this is control - the pace is there, though it is reigned in by various factors, such as a controlled beat and the melody holds itself in check nicely. The modulation is good, where the track seems to stop, almost going into an action replay, as something on the track has happened and we get to see in minute detail in 3DHD exactly what caused the massive and expensive wreckage out there. Clearly some nice toy that the guys in the director's chair are playing with.
I'd increase the length of the piece and perhaps make the loop a little better, rather than having the intro feed in, perhaps consider that it needs to hit the ground running, so that you don't have to worry about limiting the track to once around the block. The bridge could effectively become the recognised intro, halfway through the track, but that's an easy mistake to make.
I think that there is a little more scope for variation and experimentation, particularly on the bass side of things - the melody and associated articles is fine and dandy, but the bass seems a little ignored, so play about with that, to perhaps give it a moment in the spotlight, for a change?
[Review Request Club]