Almost
Normal and bump aren't strong enough. The treads look a bit flat. Same for the edge of the tank body. Other than than it really nice.
This is a Ripsaw model made for UE3
This was a team effort. Nicole created the high density mesh used for Normals. I retooled high mesh to low poly, created textures and UV's for the body and cage. Anthony made textures and geometry for the treads and attachments [attachments not pictured]. Forest worked on making physics assets. Good stuff.
Almost
Normal and bump aren't strong enough. The treads look a bit flat. Same for the edge of the tank body. Other than than it really nice.
Low poly?
Whyyyyyyyyyyyyyy!!!!! Why low polyyyyyyy???? It's ripping my soul!!!!!
awesome.
Its awesome, nuff said lol
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