Awesome, I'd love to see your take on the Phantom, keep up the fantastic work!
I recently got the zbrush software few weeks ago and I'm still learning how to use it. I really enjoyed the progress of making this skull and candle in the Zbrush. I used the zmodeler(polygon shape) for the base mesh and then I transform it into zmesher to add more details and smoothness. Then I rendered it in the Keyshot Software and add some finishing touches in photoshop.
Thoughts? :)
Awesome, I'd love to see your take on the Phantom, keep up the fantastic work!
Skulls as well as others parts of a skeleton are porous and yet you used a skin texture in this rendering. The skull looks soft instead of a strong mass. You always have to reference life even if it's exaggerated.
I didn't used a skin texture. I used the crack or shatter texture but on the low opacity. I thought it look almost like the skull texture but I guess i need to learn more on the texture part and improve on that. Thanks for your great tip
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