00:00
00:00
Newgrounds Background Image Theme

TwistSSD just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Hell Fight"

wah nice game why to win first boss ? :(

I like it but the first boss' reach is WAY too big. It takes up 2/3 of the screen.
Also, the upgrades are inconsistent. First, it seem to diminish (eg Stamina goes from 50% to 33% to 25%.) but later on I got some higher values for Vitality.
I would like an in-game tutorial showing that dash is a dodge mechanic.

UPDATE: I think it's okay not to get too powerful as the game only has 2 bosses.
I eventually beat the first boss, whose reach is a little less than I said it was.
Big props for the upgrade keyboard shortcut and the Stamina regen indicator.
Wait, is that a time limit? =(
Also, I need consistency in enemy attack strength. A ghost should hit me for x each time, regardless of (game) level.
One more thing: Skeleton HP bars make it look like I'm killing them before they hit 0hp.

MaryPaku responds:

Thanks for playing and the review!

The first boss is testing if you know all the basic mechanic of your character : jump, dash, and the fact you need to move away from him to gain stamina. If you understand those three he will be really easy! The second boss will be at least 5x tougher than that.

I will figure out how can I make a easily understandable tutorial tell player to dash. Those monsters design itself actually keep luring you to do it tho!

The time limit is punishing for those who abusing the HP Regeneration. If you didn't do that the time given should be more than enough.

About the enemy attack strength thing, I've considered it but it will make HP talent become completely pointless. Maybe I'll nerf the ghost attack damage for a bit.

I will take a look about the skeleton hp thing which is very strange, since all of the monster share the same hp bar system. Thanks for reporting!

damn this is hella fun, and i love the way you jump offscreen to get to the next level :D

MaryPaku responds:

Thank you! More content is on the way!

interesting game mechanics

MaryPaku responds:

Thank you! You have the highest score on this site so far.

Okay, this game is sick!
I love the difficulty, even though I hate it at the same time
The game is REALLY FUN, and I love how you made the BOSS RUSH for the tryhards! The strategy is good too! (upgrades, movement, and the fact you regen stamina slower near enemies). One thing I wish for is NewGrounds API to be implemented and make it where there are no duplicate players, which I know is very hard.
Definitely front-page material nonetheless!
I have other stuff to judge, but I'll be back to play this game later
Keep up the good work!

Also, you misspelt rouge-like as rouge-lite in the description...

Reply: Yeah! Sorry, I was tired... But I mean duplicate players in the in-game leaderboard. But I'm happy you did the API stuff!

Edit: "Definitely front-page material nonetheless!"...well what do ya know...

MaryPaku responds:

Thank you for your review!
I've done my first implementation of NG API.

More will come later when I have my time.

Also, I do not understand "make it where there are no duplicate players". Can you please kindly explain it for me?