I like this version of the demo! The witch thing that that throws gnomes at you is really annoying, I honestly thought *he was going to be the boss. A flying boss sounds like a true challenge to defeat, maybe it could feature in a future demo?, if you plan to keep making these. The gingerbread man boss is pretty good. I'd say it's at about the same difficulty as the first, though it took me a bit longer to kill. I like the thematic background and skins, though I wish I could get a Santa Hat for my character. Or really any additional skins.
The wolf enemy is tough, especially since you can't hit during one of its animations. I noticed this time that you can't jump from a rope and land on the same rope. You always drop down one. I would prefer it if you could jump back to the same rope. The zipline is cool! I curious how you plan to use it level design in the future, as this one was mostly just a ferry to the end. The health upgrade modules were an interesting addition, I guess it's a way to make the difficulty balance a bit more across levels?
Anyway, good game, and darn you guh-nomes!
oh, and I found a funny looking bug:
https://www.newgrounds.com/dump/item/e032c5a93b83c823bf72e249a74ce629
when I pressed left or right, he switched direction. I exited it by jumping iirc.
Edit: excuse me, I did not see the Grinch very well because of his impressive flying speed.
re: the dogs. really? well, maybe I wasn't close enough. Actually, now that I think of it, that's probably right. And that is the strategy I've been using, although I've been avoiding killing the dogs when possible. There not really necessary, most of them.
As for the bug, I haven't yet repeated it, though I can try now.
p.s. I just beat the Halloween special on hard. Those health upgrades are helpful!