a boshylike with unintuitive controls.
The doublejump is unique in how you use it, but it just failed to ever become intuitive to me. Frustrating not thru difficulty but "these controls are annoying" kinda way
the difficulty curve could also definitly need some polish, I suggest asking some playtesters how theyd order the levels in difficulty (you probaply already did that, haha)
EDIT: interesting nonetheless, an experiment to be learned from haha (also Im just bad at boshylikes)